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Fix transaction system
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psiberx committed Jan 31, 2024
1 parent 15f08fa commit b4fce5d
Showing 1 changed file with 25 additions and 23 deletions.
48 changes: 25 additions & 23 deletions include/RED4ext/Scripting/Natives/gameITransactionSystem.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -18,14 +18,13 @@ struct ITransactionSystem : IGameSystem
static constexpr const char* NAME = "gameITransactionSystem";
static constexpr const char* ALIAS = "ITransactionSystem";

virtual void sub_1A8() = 0; // 1A8
virtual void sub_1B0() = 0; // 1B0
virtual void sub_1B8() = 0; // 1B8
virtual void sub_1C0() = 0; // 1C0
virtual CName* GetItemAppearance(CName& aAppearance, IScriptable* aOwner, const ItemID& aItemID) = 0; // 1C8
virtual void ResetItemAppearance(IScriptable* aOwner, const ItemID& aItemID) = 0; // 1D0
virtual void sub_1D8() = 0; // 1D8
virtual void sub_1E0() = 0; // 1E0
virtual void sub_1C8() = 0; // 1C8
virtual void sub_1D0() = 0; // 1D0
virtual CName* GetItemAppearance(CName& aAppearance, IScriptable* aOwner, const ItemID& aItemID) = 0; // 1D8
virtual void ResetItemAppearance(IScriptable* aOwner, const ItemID& aItemID) = 0; // 1E0
virtual void sub_1E8() = 0; // 1E8
virtual void sub_1F0() = 0; // 1F0
virtual void sub_1F8() = 0; // 1F8
Expand Down Expand Up @@ -84,43 +83,46 @@ struct ITransactionSystem : IGameSystem
virtual void sub_3A0() = 0; // 3A0
virtual void sub_3A8() = 0; // 3A8
virtual void sub_3B0() = 0; // 3B0
virtual bool IsSlotEmpty(IScriptable* aOwner, TweakDBID aSlotID) = 0; // 3B8
virtual bool IsSlotSpawning(IScriptable* aOwner, TweakDBID aSlotID) = 0; // 3C0
virtual void sub_3C8() = 0; // 3C8
virtual void sub_3D0() = 0; // 3D0
virtual void sub_3B8() = 0; // 3B8
virtual void sub_3C0() = 0; // 3C0
virtual bool IsSlotEmpty(IScriptable* aOwner, TweakDBID aSlotID) = 0; // 3C8
virtual bool IsSlotSpawning(IScriptable* aOwner, TweakDBID aSlotID) = 0; // 3D0
virtual void sub_3D8() = 0; // 3D8
virtual void sub_3E0() = 0; // 3E0
virtual void sub_3E8() = 0; // 3E8
virtual void sub_3F0() = 0; // 3F0
virtual void sub_3F8() = 0; // 3F8
virtual void sub_400() = 0; // 400
virtual bool GetItemInSlot(IScriptable* aOwner, TweakDBID aSlotID, const Handle<IScriptable>& aItem) = 0; // 408
virtual void sub_408() = 0; // 408
virtual void sub_410() = 0; // 410
virtual void GetSlotDataList(IScriptable* aOwner, DynArray<AttachmentSlotData>& aList) = 0; // 418
virtual void sub_418() = 0; // 418
virtual void sub_420() = 0; // 420
virtual void sub_428() = 0; // 428
virtual AttachmentSlotData* FindSlotData(IScriptable* aOwner, AttachmentSlotDataPredicate&& aPredicate) = 0; // 430
virtual void sub_438() = 0; // 438
virtual bool GetItemInSlot(IScriptable* aOwner, TweakDBID aSlotID, Handle<IScriptable>& aItem) = 0; // 428
virtual void sub_430() = 0; // 430
virtual void GetSlotDataList(IScriptable* aOwner, DynArray<AttachmentSlotData>& aList) = 0; // 438
virtual void sub_440() = 0; // 440
virtual void sub_448() = 0; // 448
virtual AttachmentSlotData* FindSlotData(IScriptable* aOwner, AttachmentSlotDataPredicate&& aPredicate) = 0; // 448
virtual void sub_450() = 0; // 450
virtual void sub_458() = 0; // 458
virtual void sub_460() = 0; // 460
virtual void sub_468() = 0; // 468
virtual void sub_470() = 0; // 470
virtual void RegisterSlotListener(IScriptable* aOwner, Handle<IAttachmentSlotsListener> aListener) = 0; // 478
virtual void UnregisterSlotListener(IScriptable* aOwner, Handle<IAttachmentSlotsListener> aListener) = 0; // 480
virtual void sub_478() = 0; // 478
virtual void sub_480() = 0; // 480
virtual void sub_488() = 0; // 488
virtual void sub_490() = 0; // 490
virtual void sub_498() = 0; // 498
virtual void sub_4A0() = 0; // 4A0
virtual void RegisterSlotListener(IScriptable* aOwner, Handle<IAttachmentSlotsListener> aListener) = 0; // 498
virtual void UnregisterSlotListener(IScriptable* aOwner, Handle<IAttachmentSlotsListener> aListener) = 0; // 4A0
virtual void sub_4A8() = 0; // 4A8
virtual void sub_4B0() = 0; // 4B0
virtual void sub_4B8() = 0; // 4B8
virtual void sub_4C0() = 0; // 4C0
virtual void sub_4C8() = 0; // 4C8
virtual bool MatchVisualTagByItemID(const ItemID& aItemID, const Handle<IScriptable>& aOwner,
CName aTag) = 0; // 4B8
virtual bool MatchVisualTag(const Handle<IScriptable>& aItem, CName aTag, bool aUseDefaultAppearance) = 0; // 4C0
virtual void sub_4C8() = 0; // 4C8
virtual void sub_4D0() = 0; // 4D0
CName aTag) = 0; // 4D0
virtual bool MatchVisualTag(const Handle<IScriptable>& aItem, CName aTag, bool aUseDefaultAppearance) = 0; // 4D8
virtual void sub_4E0() = 0; // 4E0
virtual void sub_4E8() = 0; // 4E8
};
RED4EXT_ASSERT_SIZE(ITransactionSystem, 0x48);
} // namespace game
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