Skip to content

Commit

Permalink
Merge pull request #106 from psiberx/master
Browse files Browse the repository at this point in the history
More fixes for 2.11
  • Loading branch information
wopss authored Feb 1, 2024
2 parents 1792731 + 8733448 commit 94e1a89
Show file tree
Hide file tree
Showing 2 changed files with 22 additions and 22 deletions.
26 changes: 13 additions & 13 deletions include/RED4ext/Scripting/Natives/gameIAttachmentSlotsListener.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -13,19 +13,19 @@ struct IAttachmentSlotsListener : IScriptable
static constexpr const char* NAME = "gameIAttachmentSlotsListener";
static constexpr const char* ALIAS = "AttachmentSlotsListener";

virtual void OnItemEquippingStarted(const ItemID& aItemID, TweakDBID aSlotID); // 110
virtual void OnItemEquippingCanceled(const ItemID& aItemID, TweakDBID aSlotID); // 118
virtual void OnItemEquipped(const ItemID& aItemID, TweakDBID aSlotID); // 120
virtual void OnItemEquippedComplete(const ItemID& aItemID, TweakDBID aSlotID); // 128
virtual void OnItemEquippedVisual(const ItemID& aItemID, TweakDBID aSlotID); // 130
virtual void OnItemUnequippingStarted(const ItemID& aItemID, TweakDBID aSlotID); // 138
virtual void OnItemUnequippingCanceled(const ItemID& aItemID, TweakDBID aSlotID); // 140
virtual void OnItemUnequipped(const ItemID& aItemID, TweakDBID aSlotID); // 148
virtual void OnItemUnequippedComplete(const ItemID& aItemID, TweakDBID aSlotID); // 150
virtual void OnAttachmentPreRefreshed(const ItemID& aItemID, TweakDBID aSlotID); // 158
virtual void OnAttachmentRefreshed(const ItemID& aItemID, TweakDBID aSlotID); // 160
virtual void OnChangeAppearanceComplete(const ItemID& aItemID, TweakDBID aSlotID); // 168
virtual void OnChangeAppearanceCanceled(const ItemID& aItemID, TweakDBID aSlotID); // 170
virtual void OnItemEquippingStarted(const ItemID& aItemID, TweakDBID aSlotID); // 108
virtual void OnItemEquippingCanceled(const ItemID& aItemID, TweakDBID aSlotID); // 110
virtual void OnItemEquipped(const ItemID& aItemID, TweakDBID aSlotID); // 118
virtual void OnItemEquippedComplete(const ItemID& aItemID, TweakDBID aSlotID); // 120
virtual void OnItemEquippedVisual(const ItemID& aItemID, TweakDBID aSlotID); // 128
virtual void OnItemUnequippingStarted(const ItemID& aItemID, TweakDBID aSlotID); // 130
virtual void OnItemUnequippingCanceled(const ItemID& aItemID, TweakDBID aSlotID); // 138
virtual void OnItemUnequipped(const ItemID& aItemID, TweakDBID aSlotID); // 140
virtual void OnItemUnequippedComplete(const ItemID& aItemID, TweakDBID aSlotID); // 148
virtual void OnAttachmentPreRefreshed(const ItemID& aItemID, TweakDBID aSlotID); // 150
virtual void OnAttachmentRefreshed(const ItemID& aItemID, TweakDBID aSlotID); // 158
virtual void OnChangeAppearanceComplete(const ItemID& aItemID, TweakDBID aSlotID); // 160
virtual void OnChangeAppearanceCanceled(const ItemID& aItemID, TweakDBID aSlotID); // 168
};
RED4EXT_ASSERT_SIZE(IAttachmentSlotsListener, 0x40);
} // namespace game
Expand Down
18 changes: 9 additions & 9 deletions include/RED4ext/Scripting/Natives/gameITransactionSystem.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -22,9 +22,9 @@ struct ITransactionSystem : IGameSystem
virtual void sub_1B8() = 0; // 1B8
virtual void sub_1C0() = 0; // 1C0
virtual void sub_1C8() = 0; // 1C8
virtual void sub_1D0() = 0; // 1D0
virtual CName* GetItemAppearance(CName& aAppearance, IScriptable* aOwner, const ItemID& aItemID) = 0; // 1D8
virtual void ResetItemAppearance(IScriptable* aOwner, const ItemID& aItemID) = 0; // 1E0
virtual CName* GetItemAppearance(CName& aAppearance, IScriptable* aOwner, const ItemID& aItemID) = 0; // 1D0
virtual void ResetItemAppearance(IScriptable* aOwner, const ItemID& aItemID) = 0; // 1D8
virtual void sub_1E0() = 0; // 1E0
virtual void sub_1E8() = 0; // 1E8
virtual void sub_1F0() = 0; // 1F0
virtual void sub_1F8() = 0; // 1F8
Expand Down Expand Up @@ -84,9 +84,9 @@ struct ITransactionSystem : IGameSystem
virtual void sub_3A8() = 0; // 3A8
virtual void sub_3B0() = 0; // 3B0
virtual void sub_3B8() = 0; // 3B8
virtual void sub_3C0() = 0; // 3C0
virtual bool IsSlotEmpty(IScriptable* aOwner, TweakDBID aSlotID) = 0; // 3C8
virtual bool IsSlotSpawning(IScriptable* aOwner, TweakDBID aSlotID) = 0; // 3D0
virtual bool IsSlotEmpty(IScriptable* aOwner, TweakDBID aSlotID) = 0; // 3C0
virtual bool IsSlotSpawning(IScriptable* aOwner, TweakDBID aSlotID) = 0; // 3C8
virtual void sub_3D0() = 0; // 3D0
virtual void sub_3D8() = 0; // 3D8
virtual void sub_3E0() = 0; // 3E0
virtual void sub_3E8() = 0; // 3E8
Expand All @@ -110,9 +110,9 @@ struct ITransactionSystem : IGameSystem
virtual void sub_478() = 0; // 478
virtual void sub_480() = 0; // 480
virtual void sub_488() = 0; // 488
virtual void sub_490() = 0; // 490
virtual void RegisterSlotListener(IScriptable* aOwner, Handle<IAttachmentSlotsListener> aListener) = 0; // 498
virtual void UnregisterSlotListener(IScriptable* aOwner, Handle<IAttachmentSlotsListener> aListener) = 0; // 4A0
virtual void RegisterSlotListener(IScriptable* aOwner, Handle<IAttachmentSlotsListener> aListener) = 0; // 490
virtual void UnregisterSlotListener(IScriptable* aOwner, Handle<IAttachmentSlotsListener> aListener) = 0; // 498
virtual void sub_4A0() = 0; // 4A0
virtual void sub_4A8() = 0; // 4A8
virtual void sub_4B0() = 0; // 4B0
virtual void sub_4B8() = 0; // 4B8
Expand Down

0 comments on commit 94e1a89

Please sign in to comment.