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maddpg_agent.py
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import numpy as np
import random
import copy
from collections import namedtuple, deque
from model import Actor, Critic
import torch
import torch.nn.functional as F
import torch.optim as optim
BUFFER_SIZE = int(1e5) # replay buffer size
BATCH_SIZE = 256 # minibatch size
GAMMA = 0.99 # discount factor
#TAU = 1e-2 # for soft update of target parameters
#LR_ACTOR = 1e-3 # learning rate of the actor
#LR_CRITIC = 1e-3 # learning rate of the critic
WEIGHT_DECAY = 0.0 # L2 weight decay
N_LEARN_UPDATES = 4 # number of learning updates
N_TIME_STEPS = 2 # every n time step do update
device = torch.device("cuda:0" if torch.cuda.is_available() else "cpu")
class OUNoise:
"""Ornstein-Uhlenbeck process."""
def __init__(self, size, seed, scale=0.1, mu=0., theta=0.15, sigma=0.2):
"""Initialize parameters and noise process."""
self.mu = mu * np.ones(size)
self.theta = theta
self.sigma = sigma
self.seed = random.seed(seed)
self.scale = scale
self.size = size
self.reset()
def reset(self):
"""Reset the internal state (= noise) to mean (mu)."""
self.state = copy.copy(self.mu)
def sample(self):
"""Update internal state and return it as a noise sample."""
x = self.state
# use standard normal distribution of noise rather than a simple random
dx = self.theta * (self.mu - x) + self.sigma * np.random.standard_normal(self.size)
self.state = x + dx
return self.state * self.scale
class ReplayBuffer:
"""Fixed-size buffer to store experience tuples."""
def __init__(self, action_size, buffer_size, batch_size, seed):
"""Initialize a ReplayBuffer object.
Params
======
buffer_size (int): maximum size of buffer
batch_size (int): size of each training batch
"""
self.action_size = action_size
self.memory = deque(maxlen=buffer_size) # internal memory (deque)
self.batch_size = batch_size
self.experience = namedtuple("Experience", field_names=["state", "action", "reward", "next_state", "done"])
self.seed = random.seed(seed)
def add(self, state, action, reward, next_state, done):
"""Add a new experience to memory."""
e = self.experience(state, action, reward, next_state, done)
self.memory.append(e)
def sample(self):
"""Randomly sample a batch of experiences from memory."""
experiences = random.sample(self.memory, k=self.batch_size)
states = torch.from_numpy(np.vstack([e.state for e in experiences if e is not None])).float().to(device)
actions = torch.from_numpy(np.vstack([e.action for e in experiences if e is not None])).float().to(device)
rewards = torch.from_numpy(np.vstack([e.reward for e in experiences if e is not None])).float().to(device)
next_states = torch.from_numpy(np.vstack([e.next_state for e in experiences if e is not None])).float().to(device)
dones = torch.from_numpy(np.vstack([e.done for e in experiences if e is not None]).astype(np.uint8)).float().to(device)
return (states, actions, rewards, next_states, dones)
def __len__(self):
"""Return the current size of internal memory."""
return len(self.memory)
class Agent():
"""Interacts with and learns from the environment."""
critic_local = None
critic_target = None
critic_optimizer = None
def __init__(self, state_size, action_size, \
TAU, LR_ACTOR, LR_CRITIC, fc1_units, fc2_units, random_seed):
"""Initialize an Agent object.
Params
======
state_size (int): dimension of each state
action_size (int): dimension of each action
random_seed (int): random seed
"""
self.state_size = state_size
self.action_size = action_size
self.seed = random.seed(random_seed)
self.TAU = TAU
self.LR_ACTOR = LR_ACTOR
self.LR_CRITIC = LR_CRITIC
self.fc1_units = fc1_units
self.fc2_units = fc2_units
# Actor Network (w/ Target Network)
self.actor_local = Actor(state_size, action_size, fc1_units, fc2_units, random_seed).to(device)
self.actor_target = Actor(state_size, action_size, fc1_units, fc2_units, random_seed).to(device)
self.actor_optimizer = optim.Adam(self.actor_local.parameters(), lr=LR_ACTOR)
# Initialize the critic and the memory shared between agents at a class level
# inspired by: http://bit.ly/2HSjFRK
if Agent.critic_local is None:
Agent.critic_local = Critic(state_size, action_size, fc1_units, fc2_units, random_seed).to(device)
if Agent.critic_target is None:
Agent.critic_target = Critic(state_size, action_size, fc1_units, fc2_units, random_seed).to(device)
if Agent.critic_optimizer is None:
Agent.critic_optimizer = optim.Adam(Agent.critic_local.parameters(), lr=LR_CRITIC, weight_decay=WEIGHT_DECAY)
self.critic_local = Agent.critic_local
self.critic_target = Agent.critic_target
self.critic_optimizer = Agent.critic_optimizer
self.noise = OUNoise(action_size, random_seed)
Agent.memory = ReplayBuffer(action_size, BUFFER_SIZE, BATCH_SIZE, random_seed)
def step(self, time_step, state, action, reward, next_state, done):
"""Save experience in replay memory, and use random sample from buffer to learn."""
# Save experience / reward
Agent.memory.add(state, action, reward, next_state, done)
# only learn every n_time_steps
if time_step % N_TIME_STEPS != 0:
return
# Learn, if enough samples are available in memory
if len(Agent.memory) > BATCH_SIZE:
for i in range(N_LEARN_UPDATES):
experiences = Agent.memory.sample()
self.learn(experiences, GAMMA, self.TAU)
def act(self, state, add_noise=True, noise_amplitude=0.0):
"""Returns actions for given state as per current policy."""
state = torch.from_numpy(state).float().to(device)
self.actor_local.eval()
with torch.no_grad():
action = self.actor_local(state).cpu().data.numpy()
self.actor_local.train()
if add_noise:
action += self.noise.sample() * noise_amplitude
return np.clip(action, -1, 1)
def reset(self):
self.noise.reset()
def learn(self, experiences, gamma, TAU):
"""Update policy and value parameters using given batch of experience tuples.
Q_targets = r + γ * critic_target(next_state, actor_target(next_state))
where:
actor_target(state) -> action
critic_target(state, action) -> Q-value
Params
======
experiences (Tuple[torch.Tensor]): tuple of (s, a, r, s', done) tuples
gamma (float): discount factor
"""
states, actions, rewards, next_states, dones = experiences
# ---------------------------- update critic ---------------------------- #
# Get predicted next-state actions and Q values from target models
actions_next = self.actor_target(next_states)
Q_targets_next = self.critic_target(next_states, actions_next)
# Compute Q targets for current states (y_i)
Q_targets = rewards + (gamma * Q_targets_next * (1 - dones))
# Compute critic loss
Q_expected = self.critic_local(states, actions)
critic_loss = F.mse_loss(Q_expected, Q_targets)
# Minimize the loss
self.critic_optimizer.zero_grad()
critic_loss.backward()
torch.nn.utils.clip_grad_norm_(self.critic_local.parameters(), 1)
self.critic_optimizer.step()
# ---------------------------- update actor ---------------------------- #
# Compute actor loss
actions_pred = self.actor_local(states)
actor_loss = -self.critic_local(states, actions_pred).mean()
# Minimize the loss
self.actor_optimizer.zero_grad()
actor_loss.backward()
self.actor_optimizer.step()
# ----------------------- update target networks ----------------------- #
self.soft_update(self.critic_local, self.critic_target, TAU)
self.soft_update(self.actor_local, self.actor_target, TAU)
def soft_update(self, local_model, target_model, tau):
"""Soft update model parameters.
θ_target = τ*θ_local + (1 - τ)*θ_target
Params
======
local_model: PyTorch model (weights will be copied from)
target_model: PyTorch model (weights will be copied to)
tau (float): interpolation parameter
"""
for target_param, local_param in zip(target_model.parameters(), local_model.parameters()):
target_param.data.copy_(tau*local_param.data + (1.0-tau)*target_param.data)