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Merge pull request #30 from Ashutoshbind15/main
add gemini model for the game simulation
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Original file line number | Diff line number | Diff line change |
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import { GoogleGenerativeAI, SchemaType } from "@google/generative-ai"; | ||
import { action, internalAction } from "./_generated/server"; | ||
import { v } from "convex/values"; | ||
import { api, internal } from "./_generated/api"; | ||
import { Doc } from "./_generated/dataModel"; | ||
import { ZombieSurvival } from "../simulators/zombie-survival"; | ||
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const genAI = new GoogleGenerativeAI(process.env.GEMINI_API_KEY as string); | ||
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const schema = { | ||
description: "Game Round Results", | ||
type: SchemaType.OBJECT, | ||
properties: { | ||
map: { | ||
type: SchemaType.ARRAY, | ||
items: { | ||
type: SchemaType.ARRAY, | ||
items: { | ||
type: SchemaType.STRING, | ||
}, | ||
}, | ||
description: "The resulting map after the placements", | ||
}, | ||
reasoning: { | ||
type: SchemaType.STRING, | ||
description: "The reasoning behind the move", | ||
}, | ||
playerCoordinates: { | ||
type: SchemaType.ARRAY, | ||
items: { | ||
type: SchemaType.NUMBER, | ||
}, | ||
description: "The player's coordinates", | ||
}, | ||
boxCoordinates: { | ||
type: SchemaType.ARRAY, | ||
items: { | ||
type: SchemaType.ARRAY, | ||
items: { | ||
type: SchemaType.NUMBER, | ||
}, | ||
}, | ||
description: "The box coordinates", | ||
}, | ||
}, | ||
required: ["map", "reasoning", "playerCoordinates", "boxCoordinates"], | ||
}; | ||
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const model = genAI.getGenerativeModel({ | ||
model: "gemini-1.5-pro", | ||
generationConfig: { | ||
responseMimeType: "application/json", | ||
responseSchema: schema, | ||
}, | ||
}); | ||
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type playMapActionResponse = { | ||
map: string[][]; | ||
reasoning: string; | ||
playerCoordinates: number[]; | ||
boxCoordinates: number[][]; | ||
}; | ||
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export const playMapAction = internalAction({ | ||
args: { | ||
level: v.number(), | ||
gameId: v.id("games"), | ||
modelId: v.string(), | ||
}, | ||
handler: async (ctx, args) => { | ||
const resultId = await ctx.runMutation( | ||
internal.results.createInitialResult, | ||
{ | ||
gameId: args.gameId, | ||
level: args.level, | ||
}, | ||
); | ||
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const map: Doc<"maps"> | null = (await ctx.runQuery( | ||
api.maps.getMapByLevel, | ||
{ | ||
level: args.level, | ||
}, | ||
)) as any; | ||
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if (!map) { | ||
throw new Error("Map not found"); | ||
} | ||
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if (process.env.MOCK_GEMINI === "true") { | ||
const existingMap = [...map.grid.map((row) => [...row])]; | ||
existingMap[0][0] = "P"; | ||
existingMap[0][1] = "B"; | ||
existingMap[0][2] = "B"; | ||
return { | ||
map: existingMap, | ||
reasoning: "This is a mock response", | ||
playerCoordinates: [0, 0], | ||
boxCoordinates: [], | ||
}; | ||
} | ||
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const result = await model.generateContent( | ||
`You're given a 2d grid of nums such that. | ||
" " represents an empty space. | ||
"Z" represents a zombie. Zombies move one Manhattan step every turn and aim to reach the player. | ||
"R" represents rocks, which players can shoot over but zombies cannot pass through or break. | ||
"P" represents the player, who cannot move. The player's goal is to shoot and kill zombies before they reach them. | ||
"B" represents blocks that can be placed before the round begins to hinder the zombies. You can place up to two blocks on the map. | ||
Your goal is to place the player ("P") and two blocks ("B") in locations that maximize the player's survival by delaying the zombies' approach. | ||
You can shoot any zombie regardless of where it is on the grid. | ||
Returning a 2d grid with the player and blocks placed in the optimal locations, with the coordinates player ("P") and the blocks ("B"), also provide reasoning for the choices. | ||
You can't replace rocks R or zombies Z with blocks. If there is no room to place a block, do not place any. | ||
Grid: ${JSON.stringify(map)}`, | ||
); | ||
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// todo: check if the response is valid acc to types and the player and box coordinates are valid, | ||
// as sometimes the model returns a state that's erroring out in the simulator | ||
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const parsedResponse = JSON.parse( | ||
result.response.text(), | ||
) as playMapActionResponse; | ||
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const game = new ZombieSurvival(parsedResponse.map); | ||
while (!game.finished()) { | ||
game.step(); | ||
} | ||
const isWin = !game.getPlayer().dead(); | ||
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await ctx.runMutation(internal.results.updateResult, { | ||
resultId, | ||
isWin, | ||
reasoning: parsedResponse.reasoning, | ||
map: parsedResponse.map, | ||
}); | ||
}, | ||
}); |
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