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implemented user configurable world height, cleaned up commits #4102
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JurgenKuyper
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -6,10 +6,7 @@ | |
import java.util.BitSet; | ||
import java.util.List; | ||
|
||
import org.dynmap.Color; | ||
import org.dynmap.ConfigurationNode; | ||
import org.dynmap.DynmapCore; | ||
import org.dynmap.MapManager; | ||
import org.dynmap.*; | ||
import org.dynmap.common.DynmapCommandSender; | ||
import org.dynmap.exporter.OBJExport; | ||
import org.dynmap.renderer.DynmapBlockState; | ||
|
@@ -26,15 +23,26 @@ public class TopoHDShader implements HDShader { | |
private final Color watercolor; | ||
private BitSet hiddenids; | ||
private final int linespacing; | ||
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||
private int worldheight; | ||
public TopoHDShader(DynmapCore core, ConfigurationNode configuration) { | ||
name = (String) configuration.get("name"); | ||
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||
fillcolor = new Color[256]; /* Color by Y */ | ||
/* Load defined colors from parameters */ | ||
for(int i = 0; i < 256; i++) { | ||
fillcolor[i] = configuration.getColor("color" + i, null); | ||
if (HDBlockModels.checkVersionRange(core.getDynmapPluginPlatformVersion(), "-1.17.0")){ | ||
worldheight = 256; | ||
fillcolor = new Color[worldheight]; /* Color by Y, must be range of total world height, offset by +64*/ | ||
/* Load defined colors from parameters */ | ||
for(int i = 0; i < worldheight; i++) { | ||
fillcolor[i] = configuration.getColor("color" + (i - 64), null); /* need to substract by 64 because Color does not accept <0 indexes*/ | ||
} | ||
} | ||
else{ | ||
worldheight = configuration.getInteger("worldheight", 348); | ||
fillcolor = new Color[worldheight]; /* Color by Y, must be range of total world height, offset by +64*/ | ||
/* Load defined colors from parameters */ | ||
for(int i = 0; i < worldheight; i++) { | ||
fillcolor[i] = configuration.getColor("color" + (i - 64), null); /* need to substract by 64 because Color does not accept <0 indexes*/ | ||
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|
||
} | ||
} | ||
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linecolor = configuration.getColor("linecolor", null); | ||
watercolor = configuration.getColor("watercolor", null); | ||
float wateralpha = configuration.getFloat("wateralpha", 1.0F); | ||
|
@@ -45,11 +53,11 @@ public TopoHDShader(DynmapCore core, ConfigurationNode configuration) { | |
if(fillcolor[0] == null) { | ||
fillcolor[0] = new Color(0, 0, 0); | ||
} | ||
if(fillcolor[255] == null) { | ||
fillcolor[255] = new Color(255, 255, 255); | ||
if(fillcolor[worldheight-1] == null) { | ||
fillcolor[worldheight-1] = new Color(255, 255, 255); | ||
} | ||
int starty = 0; | ||
for(int i = 1; i < 256; i++) { | ||
for(int i = 0; i < worldheight; i++) { | ||
if(fillcolor[i] != null) { /* Found color? */ | ||
int delta = i - starty; | ||
Color c0 = fillcolor[starty]; | ||
|
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384
, not348
(64 + 320). however, i would caution against this, as it now requires users to manually specify the world height for nether and end worlds