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45 changes: 45 additions & 0 deletions index.html
Original file line number Diff line number Diff line change
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<!DOCTYPE html>
<html>
<head>
<title>Tic Tac Toe</title>
<link href="style.css" rel="stylesheet">
<link href="https://fonts.googleapis.com/css2?family=Pangolin&display=swap" rel="stylesheet">
</head>
<body>

<div class="user-input">
<div class="player-input">
<label for="player1-name">Player 1 name:</label>
<input type="text" id="player1-name" placeholder="Player 1 name" value="Player 1"><br>
<label for="player2-symbol">Player 1 symbol:</label>
<input type="text" id="player1-symbol" placeholder="Player 1 symbol" value="X">
</div>
<div class="player-input">
<label for="player2-name">Player 2 name:</label>
<input type="text" id="player2-name" placeholder="Player 2 name" value="Player 2"><br>
<label for="player2-symbol">Player 2 symbol:</label>
<input type="text" id="player2-symbol" placeholder="Player 2 symbol" value="O">
</div>
<br>
<label for="board-size">Board Size:</label>
<input type="number" id="board-size" placeholder="Board Size" max="6" min="2" value="3">
<br>
<button id="start">Click here to start playing!</button>
</div>

<div class="turn-tracker"></div>
<div class="timer"></div>

<div class="ttt-board">
</div>

<div class="result"></div>
<div class="win-tracker">
<div class="player1-wins"></div>
<div class="player2-wins"></div>
</div>

<script src="script.js"></script>

</body>
</html>
285 changes: 285 additions & 0 deletions script.js
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//defining global variables
var state = "X"
var boardSize = 3
var finalInd = boardSize-1
var player1Name = null
var player1Symbol = "X"
var player2Name = null
var player2Symbol = "O"
var emptyBoard = []
var board = []
var player1Wins = 0
var player2Wins = 0

document.querySelector(".ttt-board").classList.add("hide")

//function to initialise empty matrix and DOM tile elements called when user inputs boardSize
var initEmptyGrid = function(){
document.querySelector(".ttt-board").innerHTML = ""
board = []
emptyBoard =[]
for(i=0;i<boardSize;i++){
emptyBoard.push(new Array(boardSize).fill(null))
}
board = emptyBoard

for(i=0;i<boardSize;i++){
var newRow = document.createElement("div")
newRow.className = "ttt-row"
for(j=0;j<boardSize;j++){
var newTile = document.createElement("div")
newTile.className = "tile"
newTile.id = i.toString() + j.toString()
newRow.appendChild(newTile)
}
document.querySelector(".ttt-board").appendChild(newRow)
}

var tiles = document.querySelectorAll(".tile")
tiles.forEach(function(item, index){
item.addEventListener("click", claimTile)

})
}


//when start button is clicked, all input values are assigned to global variables, board initialised.
var startGame = function(){

document.querySelector(".result").innerText = ''

player1Name = document.querySelector("#player1-name").value
player1Symbol = document.querySelector("#player1-symbol").value
player2Name = document.querySelector("#player2-name").value
player2Symbol = document.querySelector("#player2-symbol").value
boardSize = parseInt(document.querySelector("#board-size").value)
finalInd = boardSize - 1

initEmptyGrid()

//displays whose turn it is in turn tracker
if(state=="X"){
document.querySelector(".turn-tracker").innerText = `${player1Name}'s turn`
}else if(state=="O"){
document.querySelector(".turn-tracker").innerText = `${player2Name}'s turn`
}
//hides input field, shows the tictactoe board
document.querySelector(".ttt-board").classList.remove("hide")
document.querySelector(".user-input").classList.add("hide")
//timer starts once start button is clicked
startTimer()
}

document.querySelector("#start").addEventListener("click", startGame)


//fills tile, updates board and checks if there's been a winner - delivers some output based on winner.
var claimTile = function(){
if (this.innerText){
return
} else if (state=="X"){
this.innerText = player1Symbol
this.style.backgroundColor = "lightblue"
updateBoard(this)
if(checkWinner()){
winOutput()
} else if(checkDraw()){
drawOutput()
} else {
document.querySelector(".turn-tracker").innerText = `${player2Name}'s turn`
endTimer()
startTimer()
state="O"
}

} else if (state=="O"){
this.innerText = player2Symbol
this.style.backgroundColor = "lightgreen"
updateBoard(this)
if(checkWinner()){
winOutput()
} else if(checkDraw()){
drawOutput()
} else {
document.querySelector(".turn-tracker").innerText = `${player1Name}'s turn`
endTimer()
startTimer()
state="X"

}

}
}

//checks if any of the winning conditions are satisfied - returns true if there is a winner.
var checkWinner = function(){
var rows = false;
var columns = false;
var diagonals = false;

//check rows - check if all values in the row array are the same
for(i=0;i<boardSize;i++){
if(board[i].every((value, index, arr)=>value&&value==arr[0])){
rows = true
}
}
//check columns
for(i=0;i<boardSize;i++){
var head = board[0][i]
j = 1
while(j<boardSize){
curr = board[j][i]
if(curr==null||curr!==head){
break
}
j++
}
if(j==boardSize){
columns = true
}
}
//check diagonals - executes if either top corners are filled
if(board[0][0]){
var xInd = 0
var yInd = 0
while(xInd < boardSize && yInd < boardSize){
if (board[0][0]!==board[xInd][yInd]){
break
}
xInd += 1
yInd += 1
}
if(xInd==boardSize){
diagonals = true
}
}
if(board[0][finalInd]){
var xInd = 0
var yInd = finalInd
while(xInd<boardSize&&yInd>=0){
if(board[0][finalInd]!=board[xInd][yInd]){
break
}
xInd += 1
yInd -= 1
}
if(xInd==boardSize){
diagonals = true
}
}
return diagonals || rows || columns
}

//updates the js matrix board
var updateBoard = function(element){
var firstIndex = parseInt(element.id[0])
var secondIndex = parseInt(element.id[1])
board[firstIndex][secondIndex] = state
}

//if there is a win, this is the output
function winOutput(){
endTimer()
//say who wins
if(state=="X"){
player1Wins++
var winner = player1Name
var loser = player2Name
state = "O"
} else if (state=="O"){
player2Wins++
var winner = player2Name
var loser = player1Name
state = "X"
}
document.querySelector(".result").innerText = `Congratulations, ${winner}! You win.\n${loser}, better luck next time.`


//update winCount DOM
document.querySelector(".player1-wins").innerHTML = `${player1Name} wins: ${player1Wins}`
document.querySelector(".player2-wins").innerHTML = `${player2Name} wins: ${player2Wins}`

//Reset Game
document.querySelector(".user-input").classList.remove("hide")
document.querySelector("#start").innerText = "Play again!"
}


//checks if all the squares are filled ie a draw
function checkDraw(){
for(i=0;i<board.length;i++){
if(board[i].includes(null)){
return false
}
}
return true
}


//output when it's a draw
function drawOutput(){
endTimer()
document.querySelector(".result").innerText = `It's a draw!`
document.querySelector(".user-input").classList.remove("hide")
document.querySelector("#start").innerText = "Play again!"
}

//Timer functions

//global variables for countdown and countdown interval
var totalCountdown;
var countdownInterval;

//starts timer, executes random choice when time runs out
var startTimer = function(){
counter = 3
countdown()
countdownInterval = setInterval(countdown, 1000)
totalCountdown = setTimeout(function(){
randomChoice()
if(checkWinner()){
winOutput()
} else if(checkDraw()){
drawOutput()
} else {
document.querySelector(".turn-tracker").innerText = `${player2Name}'s turn`
endTimer()
startTimer()
if(state=="X"){
state="O"
} else if(state=="O"){
state="X"
}
}
}, counter*1000)

function countdown(){
document.querySelector(".timer").innerText = `Time left: ${counter}`
counter--
}
}

//ends timer
var endTimer = function(){
clearTimeout(totalCountdown)
clearInterval(countdownInterval)
}

var randomChoice = function(){
var randi = Math.floor(Math.random()*boardSize)
var randj = Math.floor(Math.random()*boardSize)
if(board[randi][randj]!==null){
randomChoice()
} else {
board[randi][randj]=state
var tileId = randi.toString() + randj.toString()
if(state=="X"){
document.getElementById(tileId).innerText = player1Symbol
document.getElementById(tileId).style.backgroundColor = "lightblue"
} else if (state=="O"){
document.getElementById(tileId).innerText = player2Symbol
document.getElementById(tileId).style.backgroundColor = "lightgreen"
}
}
}
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