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A Unity-based game featuring a custom grid system for passenger seating, dynamic route selection via OpenAI-powered bus stop integration, and unique passenger traits influencing gameplay. Includes a timer-based challenge, physics-driven animations, and satisfaction tracking for unlocking hidden achievements.

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vuevskiN/GameJam-JSP-Simulator

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Theme: SPACE - The game explores the theme of "SPACE" by focusing on fitting people into limited space on a bus. Your goal is to efficiently manage the crowd, seat passengers strategically, and earn satisfaction points while racing against the clock.

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Game Overview

Objective: Pack as many passengers as possible into the bus before the next one arrives.
Points: Earn bonus points by seating passengers in specific spots or next to compatible neighbors. Discover secret achievements!
Timer Challenge: Think and act fast before the next bus arrives!

Dynamic Systems:

  • Passenger Characteristics: Each passenger has unique traits and preferences.
  • Grid System: A robust system for seat allocation on the bus.
  • Animation & Physics: Built with Unity’s rigid body system for smooth interactions.
  • Municipalities Dynamic List: Use OpenAi Chat to get the nearest bus stops based on your destination.

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Built With

  • Engine: Unity
  • Language: C#
  • Core Systems:
    • OpenAi Integration: Measure how many bus stations the bus needs to go through based on the Municipality entered.
    • Custom grid system for seating passengers.
    • Animation and rigid body system for dynamic interactions.
    • Characteristics tracking to enable secret achievements and satisfaction points.

How to Play

  1. Start the game: Enter the Municipality you want to go to.
  2. Drag & drop passengers: Fit as many people into the bus as possible before the timer runs out.
  3. Maximize satisfaction: Place passengers strategically to discover hidden achievements and boost your score.
  4. Repeat: New buses bring new challenges!

About

A Unity-based game featuring a custom grid system for passenger seating, dynamic route selection via OpenAI-powered bus stop integration, and unique passenger traits influencing gameplay. Includes a timer-based challenge, physics-driven animations, and satisfaction tracking for unlocking hidden achievements.

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