Add packed normals#31
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Adds support for normals packed into a 32 bit integer (10 bits each component). Currently only used when the ASCII Reader reads a sufficient number of fields (assumes x,y,z,r,g,b,nx,ny,nz ASCII format), if normals are detected then the phong shader is automatically used.
This does increase the memory overhead a bit when generating data sets slightly due to the increased size of
vsgPoints::PackedPoint.Ideally there could be different PackedPoint variants depending on formats of points (e.g. xyz, xyzrgb, xyzn and other combinations of colours, normals etc, possibly intensity also).
Tested on windows.