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@mrzzzrm mrzzzrm commented May 1, 2014

Depends on #602
Fixes #575

Damage-energy was lost during distribution from a killed voxel to his neighbours.
This introduces a losslessFactor, that compensates this loss.

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mrzzzrm commented Aug 18, 2014

This one got a mastermerge as well. Its more or less a hack, as detailed in the comment in the damageforwarder, but it is stable and works nicely. I spend much time in thinking of better solutions and couldn't come up with anything better.

Ship?

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[DamageImpactGenerator, Damager, DamageForwarder] Close to fubar

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