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A collection of header only classes, permissively licensed, to provide basic useful tasks with the bare-minimum of dependencies.
s&box library for immersive sim game development
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
A modern, user friendly, generic, type-safe and fast C99 container library: String, Vector, Sorted and Unordered Map and Set, Deque, Forward List, Smart Pointers, Bitset and Random numbers.
Gradio WebUI for creators and developers, featuring key TTS (Edge-TTS, kokoro) and zero-shot Voice Cloning (E2E, F5-TTS, CosyVoice), with Whisper audio processing, RVC voice changer, YouTube downlo…
VR conversion of the original PC version of Halo: Combat Evolved
2D vector & raster editor that melds traditional layers & tools with a modern node-based, non-destructive, procedural workflow.
Build android apps without any java, entirely in C and Make
vittorioromeo / VRSFML
Forked from SFML/SFMLVRSFML: Vittorio Romeo's SFML fork
🎮 · Jazz² Resurrection: Native C++ reimplementation of Jazz Jackrabbit 2
Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
Simple, portable, and self-contained stacktrace library for C++11 and newer
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Common Package Specification — A cross-tool mechanism for locating software dependencies
Make your code variables easier to distinguish with different render patterns.
Code to support my autonomous foosball playing robot
Audio playback and capture library written in C, in a single source file.
Dear ImGui Automation Engine & Test Suite
STL whose aim is to compile fast, run fast, and be clear to read
The “Quite OK Audio Format” for fast, lossy audio compression
Fork of the Xash3D FWGS with a real-time path tracing