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RustBook

Getting Started

Chapter 1

Programming a Guessing Game

Chapter 2

Common Programming Concepts

Chapter 3

Understanding Ownership

Chapter 4

Using Structs to Structure Related Data

Chapter 5

Enums and Pattern Matching

Chapter 6

Managing Growing Projects with Packages, Crates, and Modules

Chapter 7

Common Collections

Chapter 8

Error Handling

Chapter 9

Generic Types, Traits, and Lifetimes

Chapter 10

Writing Automated Tests

Chapter 11

An I/O Project: Building a Command Line Program

Chapter 12

Functional Language Features: Iterators and Closures

Chapter 13

More About Cargo and Crates.io

Chapter 14

Smart Pointers

Chapter 15

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