Skip to content

Conversation

@google-labs-jules
Copy link
Contributor

Implemented instanced rendering for map chunks to improve performance. This involved creating new shaders for instanced rendering, setting up an InstancedHexagonVao, and refactoring Chunk.java and Tile.java to batch tile rendering while preserving the rendering order of items and debug info.


PR created automatically by Jules for task 16500928160970267441 started by @Lunkle

- Created `instancedVertex.glsl` and `instancedFrag.glsl` shaders.
- Added `InstancedHexagonVao` to manage instanced VBOs and VAO.
- Modified `Chunk.java` to use instanced rendering for tiles, improving performance by reducing draw calls.
- Updated `Tile.java` to support separate rendering of base (instanced) and content (items/debug).
- Updated `RenderingEnvironment.java` to load the new shaders.
- Added `toArray()` to `Matrix4f.java` for easy data extraction.
@google-labs-jules
Copy link
Contributor Author

👋 Jules, reporting for duty! I'm here to lend a hand with this pull request.

When you start a review, I'll add a 👀 emoji to each comment to let you know I've read it. I'll focus on feedback directed at me and will do my best to stay out of conversations between you and other bots or reviewers to keep the noise down.

I'll push a commit with your requested changes shortly after. Please note there might be a delay between these steps, but rest assured I'm on the job!

For more direct control, you can switch me to Reactive Mode. When this mode is on, I will only act on comments where you specifically mention me with @jules. You can find this option in the Pull Request section of your global Jules UI settings. You can always switch back!

New to Jules? Learn more at jules.google/docs.


For security, I will only act on instructions from the user who triggered this task.

@Lunkle Lunkle closed this Jan 10, 2026
@Lunkle Lunkle deleted the instanced-rendering-chunk-16500928160970267441 branch January 10, 2026 14:21
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants