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This change introduces a new ItemGenerationStep to the world generation process, which is responsible for generating items on the world map. The implementation mirrors the existing StructureGenerationStep and includes a LogGenerationConfig to generate OAK_LOG items in forest biomes using a layered noise function. The new step is fully integrated into the existing world generation pipeline.


PR created automatically by Jules for task 15609766713315393920 started by @Lunkle

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Adds a new `ItemGenerationStep` to the world generation process, mirroring the existing `StructureGenerationStep`.

This new step is responsible for generating items on the world map. The first item to be generated is the `OAK_LOG`, which is generated in forest biomes using a layered noise function to simulate proximity to trees.

This includes:
- `ItemGenerationStep.java`: The new generation step.
- `ItemGenerationConfig.java`: The abstract configuration for item generation.
- `LogGenerationConfig.java`: The concrete configuration for generating logs.
- Updates to `GenerationProcess.java`, `Zone.java`, and `OverworldGenerationStrategy.java` to integrate the new step.
@Lunkle Lunkle force-pushed the feature/item-generation-step-15609766713315393920 branch from e5f67ca to 5e8ea84 Compare January 10, 2026 14:18
@Lunkle Lunkle closed this Jan 10, 2026
@Lunkle Lunkle deleted the feature/item-generation-step-15609766713315393920 branch January 10, 2026 14:21
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2 participants