Add Item Generation Step #110
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This change introduces a new
ItemGenerationStepto the world generation process, which is responsible for generating items on the world map. The implementation mirrors the existingStructureGenerationStepand includes aLogGenerationConfigto generateOAK_LOGitems in forest biomes using a layered noise function. The new step is fully integrated into the existing world generation pipeline.PR created automatically by Jules for task 15609766713315393920 started by @Lunkle