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Take out tree_depth from temporary index because it never gets used
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bdsg/include/bdsg/snarl_distance_index.hpp

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@@ -1503,7 +1503,6 @@ class SnarlDistanceIndex : public SnarlDecomposition, public TriviallySerializab
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handlegraph::nid_t end_node_id;
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bool end_node_rev;
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size_t end_node_length=0;
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size_t tree_depth = 0;
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//Type of the parent and offset into the appropriate vector
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//(TEMP_ROOT, 0) if this is a root level chain
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pair<temp_record_t, size_t> parent;
@@ -1543,7 +1542,6 @@ class SnarlDistanceIndex : public SnarlDecomposition, public TriviallySerializab
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size_t min_length = std::numeric_limits<size_t>::max(); //Not including boundary nodes
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size_t max_length = 0;
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size_t max_distance = 0;
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size_t tree_depth = 0;
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pair<temp_record_t, size_t> parent;
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vector<pair<temp_record_t, size_t>> children; //All children, nodes and chains, in arbitrary order
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unordered_set<size_t> tippy_child_ranks; //The ranks of children that are tips

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