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Add lenience to Screw Attack Room speedy jump#2833

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kjbranch:screw-speedy-jump
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Add lenience to Screw Attack Room speedy jump#2833
kjbranch wants to merge 1 commit intovg-json-data:masterfrom
kjbranch:screw-speedy-jump

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@kjbranch
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@kjbranch kjbranch commented Apr 7, 2026

This felt pretty difficult to get first-try. Though, maybe it is reliable to get first-try if you have more breathing room and you dont need a full second attempt. What do you think?

In the video, it looks like it takes about 240 frames (~240 to 180E). At those counts, it's 50% more than the strat says, which would put the video noticeably below VH-level execution.
https://dev.maprando.com/logic/room/151/2/3/18

@kjbranch kjbranch added the Area:Lower Norfair Stuff in Lower Norfair label Apr 7, 2026
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osse101 commented Apr 10, 2026

I think you can work heatFrames into the h_backIntoCorner block. Moonwalk is what is costing extra time, but doing it without is real risky for trickyJump. That's the situation you might jump and not reach, most of the time in hard you would jump late and fall. Or touch the transition. So I'd also do less heat leniency, modelling just the fall and second setup.

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