Green Maridia pt. 2 (East Sand Hall): blue suit logic#2830
Green Maridia pt. 2 (East Sand Hall): blue suit logic#2830osse101 merged 3 commits intovg-json-data:masterfrom
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| {"and": [ | ||
| "h_underwaterCrouchJumpDownGrab", | ||
| "h_storedSpark", | ||
| {"shinespark": {"frames": 7, "excessFrames": 6}} |
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For fun, the lowest I can get is 3 frames by crouch jumping from the left pillar and diagonal sparking at max height. 5 frames is the reasonable full left crouch jump, but that fails randomly so 6 frames is the safe number.
| ]}, | ||
| {"or": [ | ||
| {"noBlueSuit": {}}, | ||
| {"notable": "Blue Suit Sand Walk"} |
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Wave: I was doing 2 forward shots then 4 diagonal downs while landing on the edge of the door platform. So didn't need to touch the sand. The trickier part is avoiding a crouch but if you are fast and don't miss then you can avoid that too.
| ]} | ||
| ]}, | ||
| {"or": [ | ||
| {"noBlueSuit": {}}, |
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Can this notation mean you use a BlueSuit to kill the Evir and then lose it at the end of the strat? I wouldn't know if farmcycles is rechecking state for this either.
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For a farm cycle strat, you would need to be able to repeat the strat, so that shouldn't be possible. I haven't implemented this properly in the randomizer yet, but it's on my to-do list for before the next release.
Co-authored-by: Michael McKenzie <mikemck101@gmail.com>
There's quite a bit going on here, could use a close look.