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Yellow Maridia pt. 1 (Plasma Room, etc.): blue suit logic#2827

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blkerby wants to merge 2 commits intovg-json-data:masterfrom
blkerby:yellow-maridia-bluesuit-1
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Yellow Maridia pt. 1 (Plasma Room, etc.): blue suit logic#2827
blkerby wants to merge 2 commits intovg-json-data:masterfrom
blkerby:yellow-maridia-bluesuit-1

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@blkerby
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@blkerby blkerby commented Apr 5, 2026

Plasma Room has a fairly major rework which continues in the direction of what Kyle started last week and goes a bit further:

  • Added one more obstacle so the Pirates are now split into three groups (top pirate, central 2 pirates, and bottom pirate). Having the top pirate in its own obstacle helps because there are remote runway strats that don't need to kill anything except for the top one.
  • Repurposes node 3 to strictly represent being in the center of the room, no longer implying anything about the Pirate state.
  • Adds many strats to go from node 2 to node 3.

I would be surprised if I didn't miss something here, so it could use a close look.

@kjbranch
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kjbranch commented Apr 7, 2026

Updated the room diagram. It was a tricky one to make, and I wasn't completely satisfied with it. Let me know if either of you want anything changed.

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