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Wrecked Ship pt. 3 (WS Energy Tank Room): blue suit logic#2821

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osse101 merged 5 commits intovg-json-data:masterfrom
blkerby:ws-bluesuit-3
Apr 9, 2026
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Wrecked Ship pt. 3 (WS Energy Tank Room): blue suit logic#2821
osse101 merged 5 commits intovg-json-data:masterfrom
blkerby:ws-bluesuit-3

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@blkerby blkerby commented Apr 4, 2026

This room has quite a bit going on, so putting it in its own PR. Lots of new strats for carrying blue, and I would be surprised if I didn't miss something.

@blkerby blkerby added Area:Wrecked Ship Stuff in Wrecked Ship Tech:Blue Suit labels Apr 4, 2026
},
{
"link": [2, 1],
"name": "Insane Bomb Boost",
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Isn't this the same as the other direction, and without a moving floor?

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For right to left, I find the moving floor makes it easier, because by letting it sink a bit there is space to do it like a regular jump-into IBJ, where you lay the bomb on the way up and get boosted the way down. From left-to-right it seems you have to do it like a bomb jump water escape where you jump, lay the bomb on the way down, then jump again. Maybe canInsaneJump is too high a requirement, but if it's anything lower then this trick would be in Expert+, the starting difficulty for blue suit; and at that difficulty you'd be expected to take infinite damage in the spikes if you miss the trick.

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blkerby commented Apr 9, 2026

Also added a "h_complexToCarryFlashSuit" now, which seems needed for the jump into IBJ/boost at the end. The tech "canJumpIntoIBJ" can require "canComplexCarryFlash" but it has an HiJump alternative, which doesn't help in this case.

@osse101 osse101 merged commit 48fc241 into vg-json-data:master Apr 9, 2026
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