Wrecked Ship pt. 3 (WS Energy Tank Room): blue suit logic#2821
Wrecked Ship pt. 3 (WS Energy Tank Room): blue suit logic#2821osse101 merged 5 commits intovg-json-data:masterfrom
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| { | ||
| "link": [2, 1], | ||
| "name": "Insane Bomb Boost", |
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Isn't this the same as the other direction, and without a moving floor?
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For right to left, I find the moving floor makes it easier, because by letting it sink a bit there is space to do it like a regular jump-into IBJ, where you lay the bomb on the way up and get boosted the way down. From left-to-right it seems you have to do it like a bomb jump water escape where you jump, lay the bomb on the way down, then jump again. Maybe canInsaneJump is too high a requirement, but if it's anything lower then this trick would be in Expert+, the starting difficulty for blue suit; and at that difficulty you'd be expected to take infinite damage in the spikes if you miss the trick.
Co-authored-by: Michael McKenzie <[email protected]>
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Also added a "h_complexToCarryFlashSuit" now, which seems needed for the jump into IBJ/boost at the end. The tech "canJumpIntoIBJ" can require "canComplexCarryFlash" but it has an HiJump alternative, which doesn't help in this case. |
This room has quite a bit going on, so putting it in its own PR. Lots of new strats for carrying blue, and I would be surprised if I didn't miss something.