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2 changes: 1 addition & 1 deletion examples/libero_sac/run_pi05_libero_sac_separated.sh
Original file line number Diff line number Diff line change
Expand Up @@ -94,7 +94,7 @@ $PYTHON -m verl_vla.trainer.main_sac \
env.actor.model.action_dim=7 \
env.train.device=$ENV_DEVICE \
env.train.max_episode_steps=$MAX_EPISODE_STEPS \
+env.train.async_reset=$ASYNC_RESET \
env.train.async_reset=$ASYNC_RESET \
$MAX_INTERACTIONS_CONFIG \
+env.train.pipeline_stage_num=$NUM_STAGE \
env.train.video_cfg.save_video=True \
Expand Down
4 changes: 3 additions & 1 deletion src/verl_vla/env_loop/env_loop.py
Original file line number Diff line number Diff line change
Expand Up @@ -54,7 +54,9 @@ def __init__(self, env_wg: RayWorkerGroup, rollout_wg: RayWorkerGroup, config: D
self.envs_per_stage = self.total_envs // self.stage_num

self.default_max_interactions = config.env.train.max_episode_steps // config.env.actor.model.num_action_chunks
self.configured_max_interactions = config.env.train.get("max_interactions", self.default_max_interactions)
self.configured_max_interactions = config.env.train.get("max_interactions")
if self.configured_max_interactions is None:
self.configured_max_interactions = self.default_max_interactions
self.max_interactions = self.configured_max_interactions
self.warmup_max_interactions = False

Expand Down
27 changes: 27 additions & 0 deletions src/verl_vla/teleop/config.py
Original file line number Diff line number Diff line change
Expand Up @@ -47,6 +47,24 @@ class XRControllerTeleopConfig:
max_events: int = 256


@dataclass(frozen=True)
class GamepadTeleopConfig:
pos_sensitivity: float = 0.5
rot_sensitivity: float = 1.0
intervention_button: str = "RT"
gripper_button: str = "X"
button_threshold: float = 0.5
max_events: int = 256
left_stick_x_axis: str = "axis_0"
left_stick_y_axis: str = "axis_1"
right_stick_y_axis: str = "axis_3"
right_stick_x_axis: str = "axis_2"
dpad_up_button: str = "DUp"
dpad_down_button: str = "DDown"
dpad_left_button: str = "DLeft"
dpad_right_button: str = "DRight"


@dataclass(frozen=True)
class TeleopConfig:
enable: bool = False
Expand All @@ -55,6 +73,7 @@ class TeleopConfig:
server: TeleopServerConfig = field(default_factory=TeleopServerConfig)
keyboard: KeyboardTeleopConfig = field(default_factory=KeyboardTeleopConfig)
xr_controller: XRControllerTeleopConfig = field(default_factory=XRControllerTeleopConfig)
gamepad: GamepadTeleopConfig = field(default_factory=GamepadTeleopConfig)


def load_teleop_config(cfg: DictConfig | Any, device: str | None = None) -> TeleopConfig:
Expand Down Expand Up @@ -96,6 +115,13 @@ def load_teleop_config(cfg: DictConfig | Any, device: str | None = None) -> Tele
xr_controller_cfg = XRControllerTeleopConfig(
**{key: xr_controller_raw[key] for key in XRControllerTeleopConfig.__annotations__ if key in xr_controller_raw}
)
gamepad_raw = raw.get("gamepad", {})
if isinstance(gamepad_raw, DictConfig):
gamepad_raw = OmegaConf.to_container(gamepad_raw, resolve=True)
gamepad_raw = dict(gamepad_raw or {})
gamepad_cfg = GamepadTeleopConfig(
**{key: gamepad_raw[key] for key in GamepadTeleopConfig.__annotations__ if key in gamepad_raw}
)
devices = raw.get("devices")
if devices is None:
devices = [raw.get("device", TeleopConfig.device)]
Expand All @@ -114,4 +140,5 @@ def load_teleop_config(cfg: DictConfig | Any, device: str | None = None) -> Tele
server=server_cfg,
keyboard=keyboard_cfg,
xr_controller=xr_controller_cfg,
gamepad=gamepad_cfg,
)
3 changes: 3 additions & 0 deletions src/verl_vla/teleop/devices/__init__.py
Original file line number Diff line number Diff line change
Expand Up @@ -13,12 +13,15 @@
# limitations under the License.

from verl_vla.teleop.devices.device_base import DeviceBase, DeviceEvent
from verl_vla.teleop.devices.gamepad import GamepadDevice, GamepadDeviceCfg
from verl_vla.teleop.devices.keyboard import KeyboardDevice, KeyboardDeviceCfg
from verl_vla.teleop.devices.xr_controller import XRControllerDevice, XRControllerDeviceCfg

__all__ = [
"DeviceBase",
"DeviceEvent",
"GamepadDevice",
"GamepadDeviceCfg",
"KeyboardDevice",
"KeyboardDeviceCfg",
"XRControllerDevice",
Expand Down
118 changes: 118 additions & 0 deletions src/verl_vla/teleop/devices/gamepad.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,118 @@
# Copyright 2026 Bytedance Ltd. and/or its affiliates
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

from dataclasses import dataclass
from typing import Any

from typing_extensions import override

from verl_vla.teleop.devices.device_base import DeviceBase, DeviceEvent


@dataclass(frozen=True)
class GamepadDeviceCfg:
max_events: int = 256


class GamepadDevice(DeviceBase):
name = "gamepad"

def __init__(self, cfg: GamepadDeviceCfg | None = None):
self.cfg = cfg or GamepadDeviceCfg()
super().__init__(max_events=self.cfg.max_events)
self._latest_state: dict[str, Any] = {}
self._button_states: dict[str, bool] = {}
self._axis_values: dict[str, float] = {}
self._connected = False
self._device_id = ""

@override
def reset(self) -> None:
with self._lock:
self._latest_state.clear()
self._button_states.clear()
self._axis_values.clear()
self._events.clear()
self._connected = False
self._device_id = ""

@override
def handle_event(self, event: DeviceEvent) -> None:
with self._lock:
event_type = event.event_type.lower()
if event_type == "gamepad_update":
self._latest_state = dict(event.raw)
buttons_raw = event.raw.get("buttons", {})
axes_raw = event.raw.get("axes", {})
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for key, value in buttons_raw.items():
if isinstance(value, dict):
self._button_states[key] = bool(value.get("pressed", False))
else:
self._button_states[key] = bool(value)

for key, value in axes_raw.items():
self._axis_values[key] = float(value) if isinstance(value, int | float) else 0.0

self._connected = True
self._device_id = str(event.raw.get("id", ""))

elif event_type == "gamepad_disconnect":
self._connected = False
self._device_id = ""
self._button_states.clear()
self._axis_values.clear()

self._record_event(event)

@override
def snapshot(self) -> dict[str, Any]:
with self._lock:
pressed_buttons = sorted([k for k, v in self._button_states.items() if v])
active_axes = {k: round(v, 3) for k, v in self._axis_values.items() if abs(v) > 0.01}
is_active = bool(pressed_buttons) or bool(active_axes)
return {
"device": self.name,
"connected": self._connected,
"device_id": self._device_id,
"pressed_buttons": pressed_buttons,
"active_axes": active_axes,
"timestamp": self._latest_state.get("timestamp"),
"active": is_active,
"key_bindings": self.key_bindings(),
}

def key_bindings(self) -> dict[str, str]:
return {
"Left Stick Y": "+x / -x",
"Left Stick X": "-y / +y",
"Right Stick Y": "-z / +z",
"Right Stick X": "+yaw / -yaw",
"D-Pad Left/Right": "+roll / -roll",
"D-Pad Up/Down": "-pitch / +pitch",
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"RT": "intervention (hold)",
"X": "toggle gripper",
}

def is_active(self) -> bool:
with self._lock:
return any(self._button_states.values()) or any(abs(v) > 0.01 for v in self._axis_values.values())

def get_button(self, button_name: str) -> bool:
with self._lock:
return self._button_states.get(button_name, False)

def get_axis(self, axis_name: str) -> float:
with self._lock:
return self._axis_values.get(axis_name, 0.0)
189 changes: 189 additions & 0 deletions src/verl_vla/teleop/obs_server/html/gamepad_device.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,189 @@
/*
Copyright 2026 Bytedance Ltd. and/or its affiliates

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

https://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/

class TeleopGamepadDevice {
constructor(socketProvider) {
this.socketProvider = socketProvider;
this.pollInterval = null;
this.connected = false;
this.lastButtons = {};
this.lastAxes = {};
this.deadzone = 0.15;
this.threshold = 0.5;
this.handleConnect = this.handleConnect.bind(this);
this.handleDisconnect = this.handleDisconnect.bind(this);
this.pollState = this.pollState.bind(this);

this.buttonNames = {
0: "A",
1: "B",
2: "X",
3: "Y",
4: "LB",
5: "RB",
6: "LT",
7: "RT",
8: "View",
9: "Menu",
10: "LS",
11: "RS",
12: "DUp",
13: "DDown",
14: "DLeft",
15: "DRight"
};
}

attach() {
window.addEventListener("gamepadconnected", this.handleConnect);
window.addEventListener("gamepaddisconnected", this.handleDisconnect);
this.startPolling();
}

detach() {
window.removeEventListener("gamepadconnected", this.handleConnect);
window.removeEventListener("gamepaddisconnected", this.handleDisconnect);
this.stopPolling();
}

handleConnect(event) {
this.connected = true;
console.log("Gamepad connected:", event.gamepad.id);
}

handleDisconnect(event) {
this.connected = false;
this.lastButtons = {};
this.lastAxes = {};
console.log("Gamepad disconnected:", event.gamepad.id);
}

startPolling() {
if (this.pollInterval) {
clearInterval(this.pollInterval);
}
this.pollInterval = setInterval(this.pollState, 16);
}

stopPolling() {
if (this.pollInterval) {
clearInterval(this.pollInterval);
this.pollInterval = null;
}
}

applyDeadzone(value) {
if (Math.abs(value) < this.deadzone) {
return 0;
}
return value;
}

pollState() {
const gamepads = navigator.getGamepads ? navigator.getGamepads() : [];
let hasActiveGamepad = false;

for (const gamepad of gamepads) {
if (!gamepad || !gamepad.connected) {
continue;
}

hasActiveGamepad = true;
const buttons = {};
const axes = {};
let changed = false;

for (let i = 0; i < gamepad.buttons.length; i++) {
const button = gamepad.buttons[i];
// 使用友好名称,如 "A", "B", "RT", "LT" 等
const key = this.buttonNames[i] || `button_${i}`;
buttons[key] = {
pressed: button.pressed,
touched: button.touched,
value: button.value
};
if (this.lastButtons[key] === undefined ||
this.lastButtons[key].pressed !== button.pressed ||
Math.abs(this.lastButtons[key].value - button.value) > 0.01) {
changed = true;
}
}

for (let i = 0; i < gamepad.axes.length; i++) {
const rawValue = gamepad.axes[i];
const value = this.applyDeadzone(rawValue);
const key = `axis_${i}`;
axes[key] = value;
if (this.lastAxes[key] === undefined ||
Math.abs(this.lastAxes[key] - value) > 0.01) {
changed = true;
}
}

if (changed || Object.keys(this.lastButtons).length === 0) {
this.sendState(gamepad, buttons, axes);
this.lastButtons = buttons;
this.lastAxes = axes;
}
}
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if (!hasActiveGamepad && Object.keys(this.lastButtons).length > 0) {
this.sendDisconnect();
}
}

sendState(gamepad, buttons, axes) {
const socket = this.socketProvider();
if (!socket || socket.readyState !== WebSocket.OPEN) {
return;
}

const payload = {
event_type: "gamepad_update",
timestamp: Date.now() / 1000,
id: gamepad.id,
index: gamepad.index,
mapping: gamepad.mapping,
buttons,
axes
};

socket.send(JSON.stringify({
type: "gamepad_update",
device: "gamepad",
payload
}));
}

sendDisconnect() {
const socket = this.socketProvider();
if (!socket || socket.readyState !== WebSocket.OPEN) {
return;
}

socket.send(JSON.stringify({
type: "gamepad_update",
device: "gamepad",
payload: {
event_type: "gamepad_disconnect",
timestamp: Date.now() / 1000
}
}));

this.lastButtons = {};
this.lastAxes = {};
}
}
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