#learnopengl This repository contains some interesting OpenGL experiments I have done a few years ago in OpenGL 2.0 and just exported from Google Code. It's simply a backup and very unlikely to be updated.
Bezier Spline and Cubic Spline are implemented in curves folder. To compile from the source on Linux, useg++ -DBEZIER -o bin *.cpp -lglut -lGL -lGLU
for Bezier and g++ -o bin *.cpp -lglut -lGL -lGLU
for Cubic Spline.
Polygon Filling Algorithm is placed in polygon folder. Don't forget to link glut and GL when compile.
Clipping of line is implemented in cutLine folder.