A minimal, type-safe state machine implementation written in Rust, designed to model predictable and testable transitions between states.
This project demonstrates how Rust’s type system, enums, and pattern matching can be leveraged to build finite state machines with clear and safe transitions.
- Finite state machine (FSM) implementation
- Predictable state transitions
- Testable and deterministic logic
- Transparent transition logging (optional)
- Built with Enums and Rust traits
- Great for modeling workflows, UIs, lifecycles, etc.
- Task/workflow automation
- UI/UX page or modal states
- Game development logic
- API lifecycle management
- Finite protocol modeling
rust-state-machine/
├── src/
│ ├── main.rs # Demo & entry point
│ ├── state.rs # State and transition logic
│ └── lib.rs # (Optional) for library-style use
├── tests/ # Unit tests
├── Cargo.toml # Dependencies and project metadata
└── README.md # Project documentationRequires Rust & Cargo
git clone https://github.com/umohsamuel/rust-state-machine.git
cd rust-state-machinecargo runThis runs the main demonstration of the state machine logic.
cargo testAll state transitions and logic validations are covered under unit tests.
A basic structure might look like:
enum State {
Idle,
Loading,
Success,
Error,
}
enum Event {
Start,
Finish,
Fail,
Reset,
}
With transitions like:
Idle + Start → Loading
Loading + Finish → Success
Loading + Fail → Error
Error + Reset → Idle
cargo +nightly fmtcargo install cargo-expand
cargo expand > out.rs