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resolved GameAnalytics plugin issue, adding initial custom events.
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with unused googleanalytics.cs calls as backup.
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tyson-kubota committed Jun 22, 2013
1 parent bc3bea4 commit a067ab8
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Showing 6 changed files with 57 additions and 5 deletions.
13 changes: 13 additions & 0 deletions AnalyticsLevelArea.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,13 @@
#pragma strict

var thisLevelAreaName : String;

function Start () {

}

function OnTriggerEnter (other : Collider) {
if (other.gameObject.CompareTag ("Player")){
FallingLaunch.thisLevelArea = thisLevelAreaName;
}
}
24 changes: 22 additions & 2 deletions FallingLaunch.js
Original file line number Diff line number Diff line change
Expand Up @@ -13,6 +13,7 @@ static var secondsAlive : float = 0;
static var secondsInLevel : float = 0;
static var thisLevel : String = "unknownLevel";
static var thisLevelArea : String = "start";
//var myTimer : GAUserTimer;

enum iPads {
iPadUnknown,
Expand Down Expand Up @@ -68,7 +69,7 @@ function Awake () {
// (iPads.iPad1Gen | iPads.iPad2Gen | iPads.iPad3Gen | iPads.iPad4Gen | iPads.iPadMini1Gen | iPads.iPadUnknown)) != 0) {

flipMultiplier = (isTablet == true) ? (2 * flipMultiplier) : (1.5 * flipMultiplier);

DontDestroyOnLoad (this);
alreadyLaunched = true;
Application.targetFrameRate = targetFPS;
Expand All @@ -79,6 +80,25 @@ function Awake () {
}
}

function Update () {
function Start () {
// myTimer = new GAUserTimer("Timer", "Session Length");
// myTimer.Start();
}

function OnApplicationPause(pauseStatus: boolean) {
//paused = pauseStatus;
if (pauseStatus) {
// myTimer.Stop();
// GoogleAnalytics.instance.Add(myTimer);
// GoogleAnalytics.instance.Dispatch();
}
}

function OnLevelWasLoaded (level : int) {
//loadedLevel = Application.loadedLevelName;
// var loadedLevel : GALevel = new GALevel();
// GoogleAnalytics.instance.Add(loadedLevel);
// GoogleAnalytics.instance.Dispatch();

//Debug.Log("my loaded level is... " + Application.loadedLevelName);
}
9 changes: 9 additions & 0 deletions FallingPlayer.js
Original file line number Diff line number Diff line change
Expand Up @@ -73,6 +73,8 @@ function Start() {
UIscriptComponent = UIscriptName.GetComponent(fallingUITest);
lifeStartTime = Time.time;
levelStartTime = Time.time;
FallingLaunch.thisLevel = Application.loadedLevelName;
FallingLaunch.thisLevelArea = "start";
AudioListener.pause = false;
// fadeInAudio ();
FadeAudio (0.1, FadeDir.In);
Expand Down Expand Up @@ -183,6 +185,13 @@ function OnCollisionEnter (collision : Collision) {
lifeCountdown.LifeFlashTextureScript.FadeFlash (1, FadeDir.Out);
UIscriptComponent.HideGUI();
FallingLaunch.secondsAlive = (Time.time - lifeStartTime);

GA.API.Design.NewEvent("Death:Collision:" + Application.loadedLevelName + ":" + FallingLaunch.thisLevelArea, FallingLaunch.secondsAlive, transform.position);

//var deathCollideEvent : GAEvent = new GAEvent("Death", "Collision", FallingLaunch.thisLevelArea, FallingLaunch.secondsAlive);
//GoogleAnalytics.instance.Add(deathCollideEvent);
//GoogleAnalytics.instance.Dispatch();
//Debug.Log("you died in the area " + FallingLaunch.thisLevelArea);
//Debug.Log("You died in a fatal collision with " + collision.gameObject);
yield DeathRespawn ();
//isPausable = true;
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4 changes: 3 additions & 1 deletion MoveController.js
Original file line number Diff line number Diff line change
Expand Up @@ -130,7 +130,9 @@ fingerCount = 0;

if (fingerCount > 1) {
//speedUp();
if (Slowdown < 1) {speedingUp = 2; Slowdown = 18000; speedsUp();}
if (Slowdown < 1) {speedingUp = 2; Slowdown = 18000; speedsUp();
GA.API.Design.NewEvent("Control:SpeedBoost:Start" + Application.loadedLevelName + ":" + FallingLaunch.thisLevelArea, FallingLaunch.secondsAlive, transform.position);
}
//if (Slowdown < 1)
//{speedingUp = 2; speedsUp(); Slowdown = 18000; }

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3 changes: 3 additions & 0 deletions ProjectileDestroy.js
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@
var removeTime : float = 10.0;
var growAtLaunch : boolean = false;
var growTime : float = 7.0;
var ProjectileName : String = "Generic";

function Start () {
Destroy(gameObject, removeTime);
Expand All @@ -12,6 +13,8 @@ function Start () {
// this is so fireballs that hit the player don't interfere with newly-spawned ones in the scene.
function OnCollisionEnter (collision : Collision) {
if (collision.gameObject.CompareTag ("Player")) {
// throw an analytics event!
GA.API.Design.NewEvent("Projectile:Collision:" + ProjectileName, FallingLaunch.secondsAlive, transform.position);
rigidbody.isKinematic = true;
Destroy(gameObject, 1);
}
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9 changes: 7 additions & 2 deletions lifeCountdown.js
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,6 @@ static var LifeFlashTextureScript : GUITextureLaunch;
LifeFlashTextureScript = LifeFlashTexture.GetComponent("GUITextureLaunch");
static var inOutro : boolean = false;


static var isAlive : int = 0;
var UIscriptName : GameObject;

Expand Down Expand Up @@ -60,8 +59,14 @@ function TickingAway (delay : float) {
FallingPlayer.isPausable = false;
LifeFlashTextureScript.FadeFlash (1, FadeDir.Out);
FallingLaunch.secondsAlive = (Time.time - FallingPlayer.lifeStartTime);
//GA.API.Design.NewEvent("Death:Drained:"+Application.loadedLevelName, FallingLaunch.secondsAlive, transform.position);
GA.API.Design.NewEvent("Death:Drained:"+Application.loadedLevelName + ":" + FallingLaunch.thisLevelArea, FallingLaunch.secondsAlive, transform.position);
//Debug.Log("You died!");
//GA.API.Design.NewEvent("Death:Drained:", FallingLaunch.secondsAlive, transform.position);

//var deathDrainEvent : GAEvent = new GAEvent("Death", "Drained", FallingLaunch.thisLevelArea, FallingLaunch.secondsAlive);
//GoogleAnalytics.instance.Add(deathDrainEvent);
//GoogleAnalytics.instance.Dispatch();

yield GetComponent(FallingPlayer).DeathRespawn ();

// GameAnalytics syntax: GA.API.Design.NewEvent(String eventName, float eventValue, Vector3 trackPosition);
Expand Down

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