Skip to content

Commit

Permalink
Fix level loading, UIToolkit references
Browse files Browse the repository at this point in the history
  • Loading branch information
tyson-kubota committed Dec 19, 2016
1 parent e7d5a6d commit 49fc69d
Show file tree
Hide file tree
Showing 3 changed files with 25 additions and 25 deletions.
2 changes: 1 addition & 1 deletion FallingPlayer.js
Original file line number Diff line number Diff line change
Expand Up @@ -111,7 +111,7 @@ function Start() {
rb.isKinematic = false;

if (!introComponent) {
UIscriptComponent.UnhideGUI();
UIscriptComponent.UnhideGUI();
}

LevelStartFade();
Expand Down
2 changes: 1 addition & 1 deletion MoveController.js
Original file line number Diff line number Diff line change
Expand Up @@ -51,13 +51,13 @@ function Start() {
startTime = Time.time;
Slowdown = FallingLaunch.levelEndSlowdown;

mainCamera = transform.FindChild("Camera").gameObject;
audioSource = mainCamera.GetComponent.<AudioSource>();

//Calibrate();

lerpSlowdown(.5);
lerpControl(3);
mainCamera = transform.FindChild("Camera").gameObject;
//pauseButtonArea = Rect(0, 0, Screen.width / 2, Screen.height / 2);
pauseButtonArea = Rect(Screen.width * .9, Screen.height * .8, Screen.width * .1, Screen.height * .2);
}
Expand Down
46 changes: 23 additions & 23 deletions fallingUITest.js
Original file line number Diff line number Diff line change
Expand Up @@ -60,12 +60,12 @@ var initialRespawn : Respawn;

var levelToLoad : String = "";

var homeLevel : String = "Falling-scene-menu";
static var homeLevel : String = "Falling-scene-menu";

var level1 : String = "Falling-scene-tutorial";
var level2 : String = "Falling-scene2";
var level3 : String = "Falling-scene3";
var level4 : String = "Falling-scene4";
static var level1 : String = "Falling-scene-tutorial";
static var level2 : String = "Falling-scene2";
static var level3 : String = "Falling-scene3";
static var level4 : String = "Falling-scene4";

var level2Unlocked : boolean = false;
var level3Unlocked : boolean = false;
Expand Down Expand Up @@ -198,24 +198,24 @@ function Start () {
BackToHomeMenuButton.onTouchUpInside += LoadHomeViaMenu;
BackToHomeMenuButton.hidden = true;

if (level1 == Application.loadedLevelName) {
if (level1 == SceneManagement.SceneManager.GetActiveScene().name) {
nextLevelLabel = UIT.firstToolkit.addSprite( "level2.png", 0, 0, 0 );
}
else if (level2 == Application.loadedLevelName) {
else if (level2 == SceneManagement.SceneManager.GetActiveScene().name) {
nextLevelLabel = UIT.firstToolkit.addSprite( "level3.png", 0, 0, 0 );
}
else if (level3 == Application.loadedLevelName) {
else if (level3 == SceneManagement.SceneManager.GetActiveScene().name) {
nextLevelLabel = UIT.firstToolkit.addSprite( "level4.png", 0, 0, 0 );
}
else if (level4 == Application.loadedLevelName) {
else if (level4 == SceneManagement.SceneManager.GetActiveScene().name) {
nextLevelLabel = UIT.firstToolkit.addSprite( "level1.png", 0, 0, 0 );
}

//nextLevelLabel.positionFromCenter(.0f);
nextLevelLabel.positionCenter();
nextLevelLabel.hidden = true;

if (level1 == Application.loadedLevelName) {
if (level1 == SceneManagement.SceneManager.GetActiveScene().name) {
loadLevelOne = UIButton.create("level1.png","level1.png", 0, 0);
loadLevelOne.alphaTo( 0.01f, 0.75f, Easing.Sinusoidal.easeOut);
}
Expand All @@ -226,7 +226,7 @@ function Start () {
loadLevelOne.positionFromTopLeft(buttonScaleFactor,0.05f);
loadLevelOne.onTouchUpInside += LoadLevel1ViaMenu;

if (level2 == Application.loadedLevelName) {
if (level2 == SceneManagement.SceneManager.GetActiveScene().name) {
loadLevelTwo = UIButton.create("level2.png","level2.png", 0, 0);
loadLevelTwo.alphaTo( 0.01f, 0.75f, Easing.Sinusoidal.easeOut);
loadLevelTwo.onTouchUpInside += LoadLevel2ViaMenu;
Expand All @@ -243,7 +243,7 @@ function Start () {
}
loadLevelTwo.positionFromTopLeft(buttonScaleFactor,0.3f);

if (level3 == Application.loadedLevelName) {
if (level3 == SceneManagement.SceneManager.GetActiveScene().name) {
loadLevelThree = UIButton.create("level3.png","level3.png", 0, 0);
loadLevelThree.alphaTo( 0.01f, 0.75f, Easing.Sinusoidal.easeOut);
loadLevelThree.onTouchUpInside += LoadLevel3ViaMenu;
Expand All @@ -260,7 +260,7 @@ function Start () {
}
loadLevelThree.positionFromTopRight(buttonScaleFactor,0.3f);

if (level4 == Application.loadedLevelName) {
if (level4 == SceneManagement.SceneManager.GetActiveScene().name) {
loadLevelFour = UIButton.create("level4.png","level4.png", 0, 0);
loadLevelFour.alphaTo( 0.01f, 0.75f, Easing.Sinusoidal.easeOut);
loadLevelFour.onTouchUpInside += LoadLevel4ViaMenu;
Expand Down Expand Up @@ -406,28 +406,28 @@ function Start () {
animateProgressBar (lifeBar);
// Loop ();

// GA.API.Design.NewEvent("LevelBegin:" + Application.loadedLevelName + ":" + FallingLaunch.thisLevelArea, FallingLaunch.secondsInLevel, transform.parent.position);
// GA.API.Design.NewEvent("LevelBegin:" + SceneManagement.SceneManager.GetActiveScene().name + ":" + FallingLaunch.thisLevelArea, FallingLaunch.secondsInLevel, transform.parent.position);

if (FallingLaunch.restPosition == FallingLaunch.neutralPosFlat) {
// GA.API.Design.NewEvent("TiltPreference:" + Application.loadedLevelName, 0.0f, transform.parent.position);
// GA.API.Design.NewEvent("TiltPreference:" + SceneManagement.SceneManager.GetActiveScene().name, 0.0f, transform.parent.position);
}
else if (FallingLaunch.restPosition == FallingLaunch.neutralPosVertical) {
// GA.API.Design.NewEvent("TiltPreference:" + Application.loadedLevelName, 90.0f, transform.parent.position);
// GA.API.Design.NewEvent("TiltPreference:" + SceneManagement.SceneManager.GetActiveScene().name, 90.0f, transform.parent.position);
}
else {
// GA.API.Design.NewEvent("TiltPreference:" + Application.loadedLevelName, 45.0f, transform.parent.position);
// GA.API.Design.NewEvent("TiltPreference:" + SceneManagement.SceneManager.GetActiveScene().name, 45.0f, transform.parent.position);
}
if (FallingLaunch.invertHorizAxisVal == 1) {
// GA.API.Design.NewEvent("AxesPreference:Horizontal:" + Application.loadedLevelName, 1.0f, transform.parent.position);
// GA.API.Design.NewEvent("AxesPreference:Horizontal:" + SceneManagement.SceneManager.GetActiveScene().name, 1.0f, transform.parent.position);
}
else if (FallingLaunch.invertHorizAxisVal == -1) {
// GA.API.Design.NewEvent("AxesPreference:Horizontal:" + Application.loadedLevelName, -1.0f, transform.parent.position);
// GA.API.Design.NewEvent("AxesPreference:Horizontal:" + SceneManagement.SceneManager.GetActiveScene().name, -1.0f, transform.parent.position);
}
if (FallingLaunch.invertVertAxisVal == -1) {
// GA.API.Design.NewEvent("AxesPreference:Vertical:" + Application.loadedLevelName, -1.0f, transform.parent.position);
// GA.API.Design.NewEvent("AxesPreference:Vertical:" + SceneManagement.SceneManager.GetActiveScene().name, -1.0f, transform.parent.position);
}
else if (FallingLaunch.invertVertAxisVal == 1) {
// GA.API.Design.NewEvent("AxesPreference:Vertical:" + Application.loadedLevelName, 1.0f, transform.parent.position);
// GA.API.Design.NewEvent("AxesPreference:Vertical:" + SceneManagement.SceneManager.GetActiveScene().name, 1.0f, transform.parent.position);
}

}
Expand Down Expand Up @@ -478,7 +478,7 @@ function PauseGame() {
FallingPlayer.isPausable = false;

FallingLaunch.secondsInLevel = (Time.time - FallingPlayer.levelStartTime);
// GA.API.Design.NewEvent("GUI:PauseGame:" + Application.loadedLevelName + ":" + FallingLaunch.thisLevelArea, FallingLaunch.secondsInLevel, transform.parent.position);
// GA.API.Design.NewEvent("GUI:PauseGame:" + SceneManagement.SceneManager.GetActiveScene().name + ":" + FallingLaunch.thisLevelArea, FallingLaunch.secondsInLevel, transform.parent.position);
//Debug.Log("you paused at " + transform.parent.position);

circleReticle.hidden = true;
Expand Down Expand Up @@ -564,7 +564,7 @@ function RestartLevel() {
// Camera.main.SendMessage("fadeOut");
//fadeOut();

// GA.API.Design.NewEvent("GUI:RestartLevel:" + Application.loadedLevelName + ":" + FallingLaunch.thisLevelArea, FallingLaunch.secondsInLevel, transform.parent.position);
// GA.API.Design.NewEvent("GUI:RestartLevel:" + SceneManagement.SceneManager.GetActiveScene().name + ":" + FallingLaunch.thisLevelArea, FallingLaunch.secondsInLevel, transform.parent.position);

Respawn.currentRespawn = initialRespawn;
HideGUI();
Expand Down

0 comments on commit 49fc69d

Please sign in to comment.