Authentication to SpatialOS services using Playfab API
Add in your ProjectName, ServiceAccountName, titleID, secretKey to ServiceAccountService.cs
Run PlatformConsole and enjoy!
NOTE: For local testing Conveyer makes it very easy to setup a webserver inside of Visual Studio.
You'll have to implement the new connection flow in your UnityClient and Gamelogic workers respectively and route them through to the SpatialPlayFabPlatformAPI SpatialAccountService.