Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Fix] fire projectiles in multiplayer #115

Closed
wants to merge 18 commits into from
Closed

[Fix] fire projectiles in multiplayer #115

wants to merge 18 commits into from

Conversation

sheep0729
Copy link

@sheep0729 sheep0729 commented Jun 5, 2023

Tests on my own computer: When playing on a 2-player listen server, the client cannot fire while aiming. If there are three players, the second client cannot fire at all.

I believe the cause of this issue is that the server is not receiving the first anim nofity from fire montages. I changed the montage tick type of Event.Montage.SpawnProjectile from "Queued" to "Branching Point", and it seems to work.

I also unchecked "Should Fire in Editor"s to get rid of error logs when launching the editor.

Thanks.

@sheep0729 sheep0729 changed the title Fix failed to fire projectile in multiplayer Fix failed to fire projectiles in multiplayer Jun 5, 2023
@sheep0729
Copy link
Author

sheep0729 commented Jun 5, 2023

related issue: #111

@sheep0729 sheep0729 changed the title Fix failed to fire projectiles in multiplayer Fixed fire projectiles in multiplayer Jun 5, 2023
@sheep0729 sheep0729 changed the title Fixed fire projectiles in multiplayer [Fix] fire projectiles in multiplayer Jun 5, 2023
@tranek
Copy link
Owner

tranek commented Sep 28, 2023

Hi, thanks for the pull request. I see one of your changes upgrades to 5.3. I'm not supporting 5.3 just yet, so I can't accept this PR as I don't want to upgrade the whole project to 5.3 yet.

@sheep0729 sheep0729 closed this by deleting the head repository Sep 29, 2023
@sheep0729
Copy link
Author

Sorry, It was a mistake I made yesterday. I pushed a lot of irrelevant commits.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants