Cultivate your own island ecosystem — a meditative voxel gardening game.
Re: Flora is a cozy voxel game prototype about shaping terrain, planting flora, and building a calm island atmosphere. Built with Vulkan ray tracing in Rust.
Prerequisites:
- Rust (latest stable)
- Vulkan-capable GPU with up-to-date drivers (RTX not required)
- Vulkan development packages:
- Linux:
libvulkan-dev+vulkan-tools(or distro equivalent) - Windows: Vulkan SDK
- Linux:
Build and run:
cargo run --releaseThe first build takes a while — shaders compile from source.
Basic controls:
- WASD to move.
- Space to jump.
- Shift to sprint.
- G to toggle walk/fly mode.
- E to toggle the config panel.
- Q to quit.
Most values can be tuned live from the config panel. Runtime defaults are stored in config/gui.toml.
| Domain | Crate |
|---|---|
| Rendering | ash (Vulkan) with ray tracing extensions |
| Windowing | winit |
| UI | egui |
| Audio | petalsonic |
| Terrain | fastnoise-lite + noise |
- egui-ash-renderer —
ash+eguiintegration - TheMaister, Khronos Group, and the broader graphics programming community for Vulkan guidance
Dual-licensed:
- Code: GPL-3.0
- Assets (art, audio, images, config): CC BY-NC-SA 4.0
