Voxel-based Global Illumination using Unity Scriptable Render Pipeline
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Updated
Sep 20, 2022 - C#
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
A mixed reality testing environment for real-time global illumination algorithms
DirectX 11 graphics engine
Converting vertex meshes to voxel data and visualizing using VCT
OpenGl Global Illumination real-time rendering study project
A voxel cone traced realtime Global Illumination rendering engine in dx12, wip
Real Time Global Illumination With Voxel Cone Tracing
Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader
A Physically Based Vulkan Renderer.
Vulkan voxel cone tracing renderer based on SVO(sparse voxel octree) and Clipmap
BlackPearl Rendering Engine
A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.
Experimental Dx12 engine with Voxel cone tracing for realtime GI
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