ProtoMotions is a GPU-accelerated simulation and learning framework for training physically simulated digital humans and humanoid robots.
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Updated
Sep 22, 2026 - Python
ProtoMotions is a GPU-accelerated simulation and learning framework for training physically simulated digital humans and humanoid robots.
An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
Ubisoft La Forge Animation Dataset
Official implementation of "MIMO: Controllable Character Video Synthesis with Spatial Decomposed Modeling"
SCAIL: Towards Studio-Grade Character Animation via In-Context Learning of 3D-Consistent Pose Representations (CVPR 2026 Findings)
An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2021]
SOMA BVH to humanoid robot motion retargeting library built with Newton and NVIDIA Warp
Motion Matching implementation for Unity
A deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video [ToG 2020]
Automatic 3D Character animation using Pose Estimation and Landmark Generation techniques
Official implementation of "En3D: An Enhanced Generative Model for Sculpting 3D Humans from 2D Synthetic Data", CVPR 2024; 3D Avatar Generation and Animation
[CVPR 2025 Highlight] InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions
ZeroEGGS: Zero-Shot Example-Based Gesture Generation from Speech
A motion generation model learned from a single example [SIGGRAPH 2022]
Duik Ángela | Rigging and animation tools for After Effects
Official implementation for SIGGRAPH 2023 paper "Learning Physically Simulated Tennis Skills from Broadcast Videos"
Pose Extraction & Rendering for SCAIL: Towards Studio-Grade Character Animation via In-Context Learning of 3D-Consistent Pose Representations
Interactive Character Control with Auto-Regressive Motion Diffusion Models
Cheap Money-Saving Self-hosted AI agent workspace with tool calling, MCP, multi-model routing, sandboxed execution, multi-agent workflows, and LLM-authored 3D character animation rendered with Three.js.
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