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Feature/creature attacks #473
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81aa6cf
Add/remove creature spells on entities
tonihele a642055
Use intermediate class for easier querying the creature attacks
tonihele cde93c0
Support creatures now keep their distance
tonihele 9f4524c
Creatures now cast spells and stay at their preferred attacking distance
tonihele c681045
Try to avoid some simple exceptions
tonihele 4582e16
Also have the spell casting show attacking state
tonihele 7934547
Add attacks to tooltip
tonihele f449103
Hook the creature attacks to the shot system
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Original file line number | Diff line number | Diff line change |
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/* | ||
* Copyright (C) 2014-2024 OpenKeeper | ||
* | ||
* OpenKeeper is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* OpenKeeper is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with OpenKeeper. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
package toniarts.openkeeper.game.component; | ||
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import com.simsilica.es.EntityId; | ||
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/** | ||
* Creature spell. Note that since a creature can have multiple, these are | ||
* supposed to be given to individual entities | ||
* | ||
* @author Toni Helenius <[email protected]> | ||
*/ | ||
public class CreatureSpell extends Attack { | ||
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public short creatureSpellId; | ||
public EntityId creatureId; | ||
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public CreatureSpell() { | ||
// For serialization | ||
} | ||
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public CreatureSpell(short creatureSpellId, EntityId creatureId, float rechargeTime, float range) { | ||
super(rechargeTime, range); | ||
this.creatureSpellId = creatureSpellId; | ||
this.creatureId = creatureId; | ||
} | ||
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public CreatureSpell(CreatureSpell attack, double attackStartTime) { | ||
super(attack.rechargeTime, attack.range); | ||
this.creatureSpellId = attack.creatureSpellId; | ||
this.creatureId = attack.creatureId; | ||
this.attactStartTime = attackStartTime; | ||
} | ||
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} |
42 changes: 42 additions & 0 deletions
42
src/toniarts/openkeeper/game/component/CreatureSpells.java
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,42 @@ | ||
/* | ||
* Copyright (C) 2014-2024 OpenKeeper | ||
* | ||
* OpenKeeper is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* OpenKeeper is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with OpenKeeper. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
package toniarts.openkeeper.game.component; | ||
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import com.simsilica.es.EntityComponent; | ||
import com.simsilica.es.EntityId; | ||
import java.util.List; | ||
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/** | ||
* Creature spells. Minor infraction of ECS design having a list here. The idea | ||
* is to link the actual spell entities to a creature. Give this component to a | ||
* creature and you have yourself a search key to the actual spells. | ||
* | ||
* @author Toni Helenius <[email protected]> | ||
*/ | ||
public class CreatureSpells implements EntityComponent { | ||
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public List<EntityId> creatureSpells; | ||
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public CreatureSpells() { | ||
// For serialization | ||
} | ||
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public CreatureSpells(List<EntityId> creatureSpells) { | ||
this.creatureSpells = creatureSpells; | ||
} | ||
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} |
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The variable name 'attactStartTime' is misspelled. It should be 'attackStartTime'.
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