Releases: toadstorm/MOPS
MOPs v1.3.2 Experimental
Updates the previous change to Apply Attributes to properly blend scale changes in world or local space, with mops_orient
, and in multiplicative or replace operations.
MOPs v1.3.1 Experimental
Core bugfixes
Apply Attributes now properly scales along local axes when a mops_orient
attribute is present.
Scaling now works correctly in world space when "Local" is unchecked.
Optimizations
Removed deprecated clutter from MOPs Convert.
MOPs v1.3 Stable
MOPs 1.3 is here!
In preparation for the release of MOPs Plus, a new Stable build of MOPs is here!
This build incorporates all of the Experimental updates that were included since the last Stable release! There's a ton of new stuff here, check the Releases page to see everything that's been done since MOPs 1.2.
This also includes the following updates:
MOPs Pivot bounding box alignment in world space now works correctly. World space alignment now has an optional "accurate" mode for perfect pivots.
MOPs Combine Falloffs now no longer auto-generates an id
attribute if one is missing.
The MOPs Instancer now has built-in reload buttons for file sequences or Alembics.
Added looping noise options to MOPs Spline Falloff and MOPs Texture Falloff.
MOPs v1.2.9 Experimental
Updated MOPs Pivot's bounding box mode to properly align in world space.
Added "Accurate Bounds" toggle to MOPs Pivot to calculate more precise bounding boxes from packed primitives. It requires unpacking, so use with caution!
Simplified internals of MOPs Extract Attributes.
MOPs v1.2.8 Experimental
NEW STUFF
Added "Axis" toggles to MOPs Aim.
MOPs Extract Attributes now gets N and up from KineFX joints.
Added a KineFX aiming example.
Added a new VEXpression template to MOPs Pivot. There is now an old_pivot
parameter that can be used to further customize exact pivot points.
MOPs Preview Falloff now has a dropdown menu to choose float-type point attributes.
BUGFIXES
Fixed a bug in MOPs Aim that failed to aim at a target object properly.
Fixed a bug in MOPs Trails that caused some trails to suddenly jump or form long straight connections where they shouldn't exist.
BORING THINGS
Simplified some euler-related code in MOPs Apply Attributes.
MOPs v1.2.7 Experimental
Adds MOPs Aim 1.1 with a "Match By Attribute" option for the "Aim Per Point" aim method.
MOPs v1.2.6 Experimental
Added looping noise to the embedded noise options in MOPs Shape Falloff and MOPs Object Falloff.
Updated preliminary KineFX support in MOPs Apply Attributes to respect scale attributes. FK transformations are still not supported (only 3@transform is modified). To compute a pose after using MOPs nodes, use a Compute Transform SOP in "Compute Local From World" mode.
MOPs v1.2.5 Experimental
Added MOPs Object Falloff 1.5, with simpler controls and better options for soft edges.
Updated all Modifiers to use Apply Attributes 1.5, with support for KineFX rotation operations.
MOPs Spread Falloff and MOPs Shape Falloff now have remapping controls specifically for the Noise controls.
Added forwards/backwards modes for computing tangent vectors in MOPs Parallel Transport and MOPs Orient Curve.
MOPs v1.2.4 Experimental
Added preliminary KineFX support!
MOPs Apply Attributes now writes a 3@transform
attribute if the incoming points are detected to be a KineFX skeleton. MOPs Extract Attributes will automatically read the 3@transform
attribute from KineFX skeletons if it exists and translate it to v@N
, v@up
, and p@orient
.
This means you can use MOPs tools to transform KineFX skeletons in their local space!
MOPs v1.2.3 Experimental
Fixed a bug in MOPs Convert that prevented the Reference Frame parameter from reading properly.
Fixed a compatibility issue with MOPs Move Along Spline and Houdini 18.5.