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12 changes: 12 additions & 0 deletions src/game/server/gamerules.h
Original file line number Diff line number Diff line change
Expand Up @@ -46,6 +46,18 @@ enum
GR_PLR_DROP_AMMO_NO,
};

// additional enum for flag check
enum
{
FLAG_GR_DROP_DEFAULT,
FLAG_GR_DROP_GUN_ALL = 1 << 0,
FLAG_GR_DROP_GUN_ACTIVE = 1 << 1,
FLAG_GR_DROP_GUN_NO = 1 << 2,
FLAG_GR_DROP_AMMO_ALL = 1 << 3,
FLAG_GR_DROP_AMMO_ACTIVE = 1 << 4,
FLAG_GR_DROP_AMMO_NO = 1 << 5
};

// Player relationship return codes
enum
{
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28 changes: 28 additions & 0 deletions src/game/server/multiplay_gamerules.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -33,6 +33,16 @@

#include <CBugfixedServer.h>

ConVar mp_weapondrop_type("mp_weapondrop_type", "0", 0, "Sets drop behavior for weapons/ammo after death\n"
" 0 - default behavior\n"
" +1 - gun: drop all\n"
" +2 - gun: drop active only\n"
" +4 - gun: drop none\n"
" +8 - ammo: drop all\n"
" +16 - ammo: drop active only\n"
" +32 - ammo: drop none\n"
" Flags can be combined (sum values).");

extern DLL_GLOBAL CGameRules *g_pGameRules;
extern DLL_GLOBAL BOOL g_fGameOver;
extern int gmsgDeathMsg; // client dll messages
Expand Down Expand Up @@ -1135,13 +1145,31 @@ float CHalfLifeMultiplay::FlHEVChargerRechargeTime(void)
//=========================================================
int CHalfLifeMultiplay::DeadPlayerWeapons(CBasePlayer *pPlayer)
{
int flags = mp_weapondrop_type.GetInt();

if (flags & FLAG_GR_DROP_GUN_ALL)
return GR_PLR_DROP_GUN_ALL;
else if (flags & FLAG_GR_DROP_GUN_ACTIVE)
return GR_PLR_DROP_GUN_ACTIVE;
else if (flags & FLAG_GR_DROP_GUN_NO)
return GR_PLR_DROP_GUN_NO;

return GR_PLR_DROP_GUN_ACTIVE;
}

//=========================================================
//=========================================================
int CHalfLifeMultiplay::DeadPlayerAmmo(CBasePlayer *pPlayer)
{
int flags = mp_weapondrop_type.GetInt();

if (flags & FLAG_GR_DROP_AMMO_ALL)
return GR_PLR_DROP_AMMO_ALL;
else if (flags & FLAG_GR_DROP_AMMO_ACTIVE)
return GR_PLR_DROP_AMMO_ACTIVE;
else if (flags & FLAG_GR_DROP_AMMO_NO)
return GR_PLR_DROP_AMMO_NO;

return GR_PLR_DROP_AMMO_ACTIVE;
}

Expand Down
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