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zzhhaa10000
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  • Added support for enabling VR through the configuration file (sample-config.json).
  • Introduced "UseVR": true/false option:
    • When true: VR camera is attached to Ego vehicle and MainCamera is disabled.
    • When false: simulation runs in normal mode with MainCamera.
  • Added installation guide for Steam, SteamVR, and ALVR.

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Instead of instantiating game objects at runtime, it's better to place them in the scene beforehand and toggle their active state during scene initialization.

@leonidaas
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leonidaas commented Sep 11, 2025

I've tested it and it only runs the first time I start it. The second time it doesn't get streamed to my Meta Quest 3.
I always have to restart Unity completely to re-run it on my Quest.

Edit:
to be exact this error occurs:
image

@leonidaas
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friendly ping

Were you able to reproduce the same error?

Steps to reproduce:

  1. Run Unity Project with VR enabled.
  2. Stop it
  3. Run it again
  4. Error: SteamVR not initialized.

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3 participants