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This is a patched version of the Quake2 Engine from http://icculus.org/. It hasn't been updated in a while, and as such has lots of compatibility issues with the latest OS's. I started with an svn checkout and began patching it with numerous different patches until it ran on my machines.

It also has some changes to allow building on PPC64 machines, although this is still experimental
NOTE: For PPC64, the normal quake executable has been disabled, due to issues with alsa sound. sdlquake will be built by default instead.


Tested Systems:
  Dell Inspiron 1764
    Debian Squeeze x86_64
    kernel: 3.2.1 custom
    i5-430M, 1 pp, 2 core, 4 thread, 2.27ghz, 4GB DDR3
    Intel Integrated Graphics
    Status: Seemingly perfect
  Dell Latitude D600
    Debian Squeeze i386
    kernel: 3.2.7 custom
    Pentium M, 1 pp, 1 core, 1 thread, 1.8ghz, 2GB DDR
    Status: Seemingly perfect
  PowerMac G5
    Debian Squeeze ppc64
    kernel: debian stock
    PowerPC 970FX, 2pp, 1 core, 2 threads, 1.8ghz, 2.5GB DDR
    Status: Beta


I've begun modifying the Quake-2-tools package under the SDK directory. It currently builds under PPC64 and I haven't had time to test on anything else.

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A (Hopefully) patched version of Quake 2 based off of the version at http://icculus.org/quake2/

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