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@KonSola5 KonSola5 commented Jul 12, 2023

Done so far:

  • Fixed the size of the 4096k, it was a copy-paste error.
  • DISK sizes are now multipliers of 1000 instead of 1024 to match AE2 Things and Refined Storage logic.
  • Removed rarities from the cells.
  • Added some consistent textures to match AE2's textures better.
    No more mishmash of old and new textures, and cells of the same size being different color.
    cell_comparison_new

WIP:

  • Fluid DISK (this is tough because of the language barrier, Kotlin vs. Java)
    The aim is to make it so 81000 droplets take 1 byte.
    This is also my first time I ever touched Kotlin, so I probably made some blunders.

The nuclear solution would be to just remove the fluid DISK altogether.

KonSola5 added 2 commits July 11, 2023 11:56
This reverts commit 9a9a887.
... Starting work on the Fluid DISK.
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