Tools and code for streaming high quality PCM audio to the SNES through the controller ports.
Contains a script that takes raw 16-bit 32khz stereo PCM data on stdin, encodes it to the format expected by the SNES payload and then sends it to the replay device.
Contains the code and build scripts to generate a replay input file for Super Mario World that will inject the PCM player payload using Arbitrary Code Execution and run it.
Contains the code and build scripts to generate a standalone ROM of the PCM player that can be run on for example a flashcart.