Spawns all new characters in a designated lobby cell. Can be used to present different starting location choices, staring equipment or other server related activities. Players can not die inside the cell (optional).
You will need some way to connect that cell to the rest of the world, one such is my DoorFramework.
Comes with an optional permadeath module, that doesn't let dead players leave the lobby (require permadeath.lua similarly to how you enable main.lua to enable).
Requires DataManager!
You can find the configuration file in server/data/custom/__config_PlayerLobby.json.
cellcellDescription of your chosen lobby cell. I recommend one of the test cells.posposition in which to spawn players inside given cell.rotinitial rotation of players spawning in.invulnerabilitywhether players should be able to die inside the lobby cell.noDropswhether players can place items in the lobby
Provides a PlayerLobby_Leave event and a teleportToLobby(pid) function to be used in other scripts.