Spawns a trail of invisible objects behind every player. Other players can see them using the Detect Key spell effect.
Requires DataManager!
You can find the configuration file in server/data/custom/__config_FootPrints.json.
intervalhow often foot prints should be placedrefIdrefId of the permanent record created to use as a footprintbaseIdbaseId used forrefIdnamedisplayed name (only matters if you make the object visible)modelmodel to use forrefId(default is"", which makes it invisible)limithow many footprints should be shown for any player. Also defines how long they last (up tolimit * intervalsecodns)Zvertical offset between player feet and the footprint