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Star Wars Mayhem 2

Star Wars Mayhem 2 is an exciting mod for X3: Albion Prelude that brings the epic Star Wars universe into the game. Explore the galaxy, expand your empire, and engage in thrilling battles with factions from the Star Wars lore.

Egosoft Forum Page: Star Wars Mayhem 2

Note: This mod does not include the SWLU soundtrack.

Contents

  1. Discord
  2. Special Links
  3. Gameplay
  4. Installation
  5. Settings
  6. Top 20 Changes from Mayhem 2

Discord

Join the community on Discord for support and discussions: Star Wars Mayhem 2 Discord

Special Links

Gameplay

  1. Explore the galaxy with your ships or using explorer ships.
  2. Expand your empire with Sanctuaries, giant space stations, factories, and shipyards.
  3. Exploit the weaknesses of enemies, economic gaps, or military advantages of allies.
  4. Exterminate factions that oppose you and the dreaded Omnicron Channel Virus.

Installation

  1. Make sure you DO NOT have the Bonus Pack installed!
  2. Copy Star Wars Mayhem 2 into your x3 terran conflict folder.
  3. Run SWM2_Installer.bat.
  4. Install the no-steam exe from Egosoft.
  5. Optionally, install Reshade for enhanced graphics using the ReshadePreset.ini.
  6. You can update the game by running SWM2_Updater.bat

Settings

  • Modify difficulty (starting threat level) and other settings in addon/t/1000-L044.xml.

Top 20 Changes from Mayhem 2

  1. Vanilla factions changed to Star Wars factions:
    • Kha'ak faction changed to Rogue Mining Droids.
    • Xenon faction changed to Sith.
    • Pirate faction changed to the Hutts.
    • Hutts and Sith are extremely dangerous. Race fleets can combat them more effectively if you raise your threat level.
  2. All vanilla ships removed (except Xenon ships).
  3. Most wares are now Star Wars-themed.
  4. Main story follows Star Wars lore with artistic license.
  5. Faction capital ships can be renamed in addon/t/9978_L044.xml. Name them after your friends or favorite characters!
  6. New game starts: Optionally join the Rebellion or fight for the Empire.
  7. Longer range, staggered fire turrets.
  8. Difficulty and settings adjustable in addon/t/1000-L044.xml.
  9. Revamped escort behavior; can be toggled in addon/t/9979-L044.xml.
  10. Overhauled default ship equipment. Many now come with Quantum Jump Gate Extensions, Transporter Devices, Docking Transporter Extensions, and Triplex Scanners, to name a few.
  11. Sanctuaries build faster and start with free perks such as tax, solar panels, adjacency, and resupply drones.
  12. Ships automatically orient upright with respect to the gate network. No more upside down or sideways ships.
  13. Corporations are randomly placed within their race's territory and will respawn if destroyed. They maintain military fleets for protection.
  14. Teleport to any of your ships using the Player Console. This will reset the ship's homebase unless it is part of a wing.
  15. Factions will now use M4, M5, and M8 ships in their Battle Fleets. Be on guard!
  16. Dock/Station Agents will adjust jump e-cells on the fly based on Homebase trading range changes.
  17. Satellite Monitoring now respects all player property, not just satellites.
  18. All factions fight dirty wars. This should help late game balance and instill chaos across the galaxy.
  19. Explorers will randomly pick their gates instead of all following the same path.
  20. Multiple bug fixes.