Star Wars Mayhem 2 is an exciting mod for X3: Albion Prelude that brings the epic Star Wars universe into the game. Explore the galaxy, expand your empire, and engage in thrilling battles with factions from the Star Wars lore.
Egosoft Forum Page: Star Wars Mayhem 2
Note: This mod does not include the SWLU soundtrack.
Join the community on Discord for support and discussions: Star Wars Mayhem 2 Discord
- Why play Mayhem 2 over vanilla X3? Answered by Darth Fiscus: Watch Video
- Fantastic Tutorial Series: Watch Tutorials
- Litcube's Wiki: Visit Wiki
- Explore the galaxy with your ships or using explorer ships.
- Expand your empire with Sanctuaries, giant space stations, factories, and shipyards.
- Exploit the weaknesses of enemies, economic gaps, or military advantages of allies.
- Exterminate factions that oppose you and the dreaded Omnicron Channel Virus.
- Make sure you DO NOT have the
Bonus Pack
installed! - Copy Star Wars Mayhem 2 into your
x3 terran conflict
folder. - Run
SWM2_Installer.bat
. - Install the no-steam exe from Egosoft.
- Optionally, install Reshade for enhanced graphics using the
ReshadePreset.ini
. - You can update the game by running
SWM2_Updater.bat
- Modify difficulty (starting threat level) and other settings in
addon/t/1000-L044.xml
.
- Vanilla factions changed to Star Wars factions:
- Kha'ak faction changed to Rogue Mining Droids.
- Xenon faction changed to Sith.
- Pirate faction changed to the Hutts.
- Hutts and Sith are extremely dangerous. Race fleets can combat them more effectively if you raise your threat level.
- All vanilla ships removed (except Xenon ships).
- Most wares are now Star Wars-themed.
- Main story follows Star Wars lore with artistic license.
- Faction capital ships can be renamed in
addon/t/9978_L044.xml
. Name them after your friends or favorite characters! - New game starts: Optionally join the Rebellion or fight for the Empire.
- Longer range, staggered fire turrets.
- Difficulty and settings adjustable in
addon/t/1000-L044.xml
. - Revamped escort behavior; can be toggled in
addon/t/9979-L044.xml
. - Overhauled default ship equipment. Many now come with Quantum Jump Gate Extensions, Transporter Devices, Docking Transporter Extensions, and Triplex Scanners, to name a few.
- Sanctuaries build faster and start with free perks such as tax, solar panels, adjacency, and resupply drones.
- Ships automatically orient upright with respect to the gate network. No more upside down or sideways ships.
- Corporations are randomly placed within their race's territory and will respawn if destroyed. They maintain military fleets for protection.
- Teleport to any of your ships using the Player Console. This will reset the ship's homebase unless it is part of a wing.
- Factions will now use M4, M5, and M8 ships in their Battle Fleets. Be on guard!
- Dock/Station Agents will adjust jump e-cells on the fly based on Homebase trading range changes.
- Satellite Monitoring now respects all player property, not just satellites.
- All factions fight dirty wars. This should help late game balance and instill chaos across the galaxy.
- Explorers will randomly pick their gates instead of all following the same path.
- Multiple bug fixes.