feat: Adds Security Ballistic Goggles as a choice in Loadout#898
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IdiotWhoPlaysVIPRandGreene wants to merge 3 commits into
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feat: Adds Security Ballistic Goggles as a choice in Loadout#898IdiotWhoPlaysVIPRandGreene wants to merge 3 commits into
IdiotWhoPlaysVIPRandGreene wants to merge 3 commits into
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RSI Diff Bot; head commit 18652f4 merging into f5c9cdb Resources/Textures/_starcup/Clothing/Eyes/Glasses/Security_Ballistic_goggles.rsi
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| - type: ShowContrabandDetails | ||
| - type: EyeProtection | ||
| protectionTime: 5 | ||
| tags: |
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YAML linter fail
error in /Prototypes/_starcup/Entities/Clothing/Eyes/glasses.yml(45,5) Field "tags" not found in "Content.Shared.Eye.Blinding.Components.EyeProtectionComponent".
Updates the Glasses File to prevent error involving tags.
for more information, see https://pre-commit.ci
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Fixed YAML Linter fail and changed the title to fix the issue with the Lint Pull Request title! |
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A lot of our characters in Starcup hail from the NCWs, or are perhaps more tactically minded then most! Maybe they're conscious of their protection and would much prefer goggles over a small pair of glasses. Or maybe they just like the style of a bulky pair of goggles. This is for the discount Operators of security, those who prefer the old ways, or those who can't quite let go of the wars they fought in.
Why / Balance
The reason I made this was... For the sole reason of looking cool. Other then lore implications about goggles being in surplus after the NCWs, this does not affect balance.
Technical details
Edited Starcup Glasses YMLs to add the goggles, and the Loadout YMLs to include them as a selectable loadout option!
Media
Changelog
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