feat: clothing Hodgepodge + Theatrical Supply Expansion#886
Conversation
… blukie gear, tacmaid gloves for janitor, a masquerade mask, and maybe even more i forgot
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RSI Diff Bot; head commit e55c6f3 merging into af6823f Resources/Textures/_starcup/Clothing/Eyes/Glasses/masquerade.rsi
Resources/Textures/_starcup/Clothing/Head/Helmets/fakeblukie.rsi
Resources/Textures/_starcup/Clothing/Head/Helmets/fakeblukiecommander.rsi
Resources/Textures/_starcup/Clothing/Head/Helmets/fakeblukieelite.rsi
Resources/Textures/_starcup/Clothing/Head/Helmets/fakeblukiejuggernaut.rsi
Resources/Textures/_starcup/Clothing/Head/Helmets/fakeblukiemedic.rsi
Resources/Textures/_starcup/Clothing/Mask/blackfacemask.rsi
Resources/Textures/_starcup/Clothing/Mask/pyritemask.rsi
Resources/Textures/_starcup/Clothing/Mask/redfacemask.rsi
Resources/Textures/_starcup/Clothing/Mask/whitefacemask.rsi
Resources/Textures/_starcup/Clothing/Neck/Ties/blackbow.rsi
Resources/Textures/_starcup/Clothing/Neck/Ties/redbow.rsi
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hey!!!! if i missed a .kra file in here please tell me!!!! my art program (krita) autosaves in the same directory as the worked on item and that includes code- |
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yippee!!! all my tests passed!!! |
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^ what does that mean. i'm scared. |
Relax. It pretty much just means that we'll discuss a bit in the team, some second opinions are wanted on some of the stuff before it's presented as a review. "I think this, do you agree, or am I fussing too much"? That sort of thing. |
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So this is all really cool! Super excited for the bows--it might be nice, as you mentioned, to look into expanding them to a back slot later. I bet I can figure that code out if anyone ever wants to sprite it. I do think that the fake armor's similarity to the real deal is maybe still a bit too much, both in an in-universe "why would they make this" sense and an OOC confusion sense. If people see blukie armor, we want them to be instantly alarmed, not think "oh, someone ordered the silly armor and didn't tell anyone". Keep in mind that blukies are very, very rare on starcup--in fact, they have yet to show up at all, really. People likely don't know what the real armor looks like, so they're not likely to notice minor differences. Having it be Security-locked is a great idea, but I think it might be good to still look for more ways to differentiate them. A more obviously fakey shade of blue, a visible price tag, some goofy insignia, different visor shapes, a stronger blue/black contrast--just a way to get across "this is a costume from a TV show loosely based on nukies, not just fake Nukie armor". I also just think it'd be stronger in a worldbuilding sense! The visor color is a good start. I just think we could maybe do a bit more. Similarly, I think the pyrite mask should maybe be recolored. The golden theater mask is ancient, after all, so any modern replicas are probably either cheap knockoffs or in much better condition, and either way, won't be perfectly identical. It's once again an issue of clarity. Nox suggested making it a more bronze-y hue. |
tackling the pyrite mask first, it actually IS recolored, the yellow is a bit more white than the normal golden mask, but maybe it was more visible in my art program than in-game |
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forgot to say, but the insignia WOULD be my go-to if it wasn't PIXEL art with very little "real estate", since printing a giant logo on the suit definitely would make it seem excruciatingly obvious it's fake |
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helmets updated and mask made a different color |

































































Why / Balance
I felt like there were some clothing item ideas that needed to be added immediately, so I made them! There will be a second one. It is coming for you. You cannot escape it.
Technical details
Added red and black bows, a new crate purchasable by cargo, subtle yet noticable fake nukie hardsuits (no actual pressure resist), a masquerade mask, a pyrite mask (safe to use version of the golden mask, which is in lore an ancient THEATER mask), and the addition of non-insulated tactical maid gloves, in the form of tacticool maid gloves. There are also face masks in three different colors available at the ClothesMate. Passengers and Chefs are now able to wear vests roundstart. All items are integrated, I believe.
Media
Changelog
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