GAME UNDER CONSTRUCTION
This project is a a remake of the classical game named "Quadnet" (http://www.martinmagnusson.com/games/quadnet/) using new technologies of web mainly WebGL, if you want to play the original, use DosBOX, it's still a wonderful and addictive game
Play the game (beta): http://tario.github.io/quadnet/
- Three.js (http://threejs.org/)
- Promise.js
- Firebase.js
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A test cube in the middle of anything DONE
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Camera controls using the mouse DONE
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Rudimentary versions of four main game meshes, phong materials DONE
- Ship (a triangle) DONE
- Asteroids (grey spheres) DONE
- Grid (a square) DONE
- Bullets (white spheres) DONE
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Build scene, at first will be the grid seen from above and black background, directional lighting DONE
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Camera movements, including lurch and following the ship in angle DONE
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Game logic, includes "physics" and ship control/shooting DONE
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Collisions and scores
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Rudimentary menu, allowing to start the game and showing credits DONE
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FIRST PLAYABLE VERSION DONE
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Definitive versions of four main game meshes, with phong lighting DONE
- Ship (two triangles) DONE
- Asteroids (grey spheres with normal map) DONE
- Grid (10x10 board rendered with 10 vertical and 10 horizontal straight lines) DONE
- Bullets (still white spheres, but with minimal vertex count for performance) DONE
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Explosion effects for asteriods and ship, made using "particles" DONE
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Another effects: flashes on explosions, big points on screen, etc... DONE
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Definitive version of menu, including highscores (highscores will be stored local) DONE
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Sounds (shooting, asteriod explosions) DONE
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Music DONE
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Twitter button DONE
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Facebook button DONE
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Leaderboard stored and synchronized on the cloud DONE