Implement Phase 1–2 Unity prototype foundation for WebGL/mobile co-op networking and player control#1
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Keith skaggs (ksksrbiz-arch) merged 3 commits intoMay 17, 2026
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Agent-Logs-Url: https://github.com/t7451/Newhorror/sessions/d36d2473-0405-4256-b912-25c1601498c3 Co-authored-by: ksksrbiz-arch <[email protected]>
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[WIP] Build end-to-end prototype for co-op survival horror game
Implement Phase 1–2 Unity prototype foundation for WebGL/mobile co-op networking and player control
May 17, 2026
Contributor
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Copilot id like you to continue implementing phase 1 and 2 end 2 end |
…, day/night, flashlight, responsive UI Agent-Logs-Url: https://github.com/t7451/Newhorror/sessions/36311db3-dd64-4203-9fdb-20e3f8d151d5 Co-authored-by: ksksrbiz-arch <[email protected]>
Copilot stopped work on behalf of
Keith skaggs (ksksrbiz-arch) due to an error
May 17, 2026 01:37
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Original prompt
Role: You are an expert Principal Unity Game Developer and Technical Architect. Your objective is to build an end-to-end prototype for a Co-Op Survival Horror Game with building mechanics in Unity, specifically optimized for Mobile (iOS/Android) and WebGL (Browser) deployment.
Project Overview:
Execution Rules:
Please execute the development of this game strictly following these phased steps.
Phase 1: Core Setup & Cross-Platform Networking
Goal: Establish the foundation, WebGL-compatible networking, and cross-platform architecture.
Phase 2: Cross-Platform Player Controller
Goal: Create a responsive, networked player that supports both Keyboard/Mouse and Touch Inputs.
Phase 3: Object-Pooled Inventory & Interaction
Goal: Allow players to scavenge without tanking WebGL memory.
Phase 4: Optimized Scrap-Metal Building
Goal: Construct barricades using mobile-friendly controls.
Phase 5: The Escape Mechanic
Goal: Core map objective.
Phase 6: Performant AI & Sanity
Goal: Introduce the threat without heavy physics calculations.