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@haysclark
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I just found out about the Unity Test Tool the other day and put the MainStartupCommand under test. As the command uses the static 'Application' variable I wrapped that class with a ApplicationWrapper class and an IApplication interface.

I did not include the Unity Test Tool in my commit so you still need to locally Import the project into strangerocks. Unity Test Tool is free and maybe it should be included. Unity Test Tool located here: https://www.assetstore.unity3d.com/#/content/13802

I followed Unity's advice and put the 'tests' in the 'Editor' folder so that they are not included in the actual game.

Let me know what you think.

Cheers,
Hays

…e static Application class. Migrating code to use new wrapped and putting MainStartupCommand.cs under test. Using but not including the Unity Test Tool located here: https://www.assetstore.unity3d.com/#/content/13802
@srimarc
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srimarc commented Jan 2, 2014

Thanks Hays! Not in a position where I can look at this today...probably tomorrow or Friday.

@haysclark
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No problem. I'll be back in the office tomorrow. I'm curious about getting Travis-CI running with Unity3d but it might not be worth the effort.

Happy new year!

-Hays


Brevity and typos provided by iPhone.

On Jan 1, 2014, at 7:20 PM, srimarc [email protected] wrote:

Thanks Hays! Not in a position where I can look at this today...probably tomorrow or Friday.


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2 participants