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- the binaries are pulled from Chrome 131 binary dirs - load the entry points via a loader, using code from ANGLE - use the WebGL compatibility mode extension in ANGLE - replace Linux and Mac gyp builds with binaries - enable requested ANGLE WebGL extensions on demand - force ANGLE to use a GLES 2.0 context for WebGL - turn on more extension conformance tests There's one WebGL regression due to a minor bug in ANGLE: it accepts two desktop GL enums in WebGL compatibility mode when it shouldn't. This contribution is funded by https://higharc.com/
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