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Bringing master up to date for now #44
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…seful if you are braving the dark unknown, with nothing left to lose...
… vs a spray (flamethrower).
…urrently just a clone of the Grenade, but I actually think that weapon works kind of the way the rocket launcher should work.
…age/ammo balancing.
…): This can be better still I think, and tracking would definitely help set this weapon apart from the rest.
… to use the changeGuns method when changing guns.
… the life value, destroy the pickup. When the timer is close to dying, animate the pickup blinking.
…the explosion correctly. Some fine tuning to the grenade and rocket weapons.
This respects the alpha of the color of the light
…Sword using the Base Melee class. NOTE(rex): Hopefully this will be extensible a bit in the future...
… and needed some reference.
This reverts commit 78932ca.
…saw into feature/tower-defense
1st right click: confirm position, use mouse offset to set rotation 2nd right click: confirm rotation, light is considered "placed"
… Turn off the enemies colliding with each other.
…to-chainsaw into feature/tower-defense
The calculation for polygon light position was borked by the caching light update. In the process, I decided to slightly optimize. Instead of each polygon's canvas being equal to the game window size, I shrunk it down to be just the size needed to fit any rotation of said polygon
… a line belongs to
Dead end of Feature/tower defense (to be continued...)
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