Releases: spicynun/Archipelago
Final Fantasy Tactics Advance Apworld 0.6.5
Fixes
- Register patch suffix normally since there is no need to register with Bizhawk UT anymore - @Rurusachi
- Code optimization through fixing list concatenations. - @Rurusachi
Final Fantasy Tactics Advance Apworld 0.6.4
Fixes
- Added female exclusive equipment that was accidentally left out of the item pool (Ribbon, Tiara etc.) - Spicynun
- Removed Marche's combo ability that was hardcoded to be equipped at game start - Thanks to Leonarth for this fix!
Features
- Universal tracker support for region names to better tell what mission gate each mission is in. Support is in separate apworld to avoid version incompatibility - Rurusachi
Final Fantasy Tactics Advance Apworld 0.6.3
Fixes
- Fixed the Treasure Hunt bug when receiving an odd number of items which would leave a treasure event on a location and crash the game if on a new game before moving. - @Rurusachi
Final Fantasy Tactics Advance Apworld 0.6.2
Fixes
- Safer code for progressive items to potentially fix the crashing after missions - @Rurusachi
- Removal of import and use of random in a couple spots. Replaced with world.random for true determinism. - Spicynun
- Fixed the issue where all FFTA worlds had random abilities when random within race option was selected - Spicynun
Final Fantasy Tactics Advance Apworld 0.6.1
Fixes
- Refactored and updated the rom patch. - @Rurusachi
- The update takes care of some things that were previously handled in the client. - Rurusachi
- The client no longer needs to handle progressive items differently. - Rurusachi
- The client no longer needs to remove placeholder items from inventory, unless special code needs to be run when doing so (like job unlocks did). - Rurusachi
- Receiving items no longer shows "-" when receiving an odd number of items. (One of the oldest bugs finally defeated) - Rurusachi
- The delay before being able to continue when receiving an item is shorter. - Rurusachi
Features
- Both A and B buttons can be used to continue, and can be held instead of mashing. - Rurusachi
Final Fantasy Tactics Advance Apworld 0.6.0
New release courtesy of @Rurusachi
Fixes
- Ability random no longer uses option_random which caused an error when generating from source. - Rurusachi
- Removed extra shop upgrade item from the pool - Rurusachi
Features
- Additional options for progressive shop battle unlock. - Rurusachi
- Gil reward option now added - Rurusachi
- Law cards are now added to the pool! - Rurusachi
- Option for unlocking card shop and cards from the beginning. - Rurusachi
- Option added for faster receive animation when receiving items, enabled by default. - Rurusachi
- Added option to disable naming random units after players in the multiworld, enabled by default. - Spicynun
Notes: Job unlock items temporarily disabled until saving them and White Monk text is fixed. Added warning to ability rando due to potential for softlock under certain combinations currently.
Final Fantasy Tactics Advance APworld 0.5.2
Fixes
- Removed the release ability from the ability pool which corrupted RAM and released items
Final Fantasy Tactics Advance APworld 0.5.1
Fixes
- Fixed forced recruits not working correctly
- Fixed softlocks that would occur for certain recruits
- Fixed monster recruit option missing from the yaml entirely.
Final Fantasy Tactics Advance APworld 0.5.0
Fixes:
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Inventory based abilities like throw and hurl no longer softlock the game
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Quirks with inventory (random items changing or appearing) should no longer occur.
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Shop upgrade item code has been reworked - @Rurusachi
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All six mission item rewards are now able to be fully displayed in the mission rewards window - @Rurusachi
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Llednar invincibility in Royal Valley should be fixed. Needs more testing to be sure - Thanks to wjg999 for pointing this out and Darthatron and Miona for the fix.
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Fixed dispatch missions being very incorrect in higher mission gates from off by one error that accumulated.
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Max gate count lowered to 27 temporarily to prevent generation crashes on max settings with dispatch gates turned on.
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Fixed example yaml to show progressive shop tier example more clearly.
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Fixed random equip option not working correctly with vanilla job option.
Features:
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Job unlock items V2 is here! All job unlock items now have a different item icon.
White mage job unlock item will unlock white mage for every supported race etc. Should hopefully work better than the first iteration. -
Ability randomization is added. All jobs can now be randomized to have different abilities. Currently doesn't apply to monsters
or special units. Option to include abilities from monsters, special units, and even Totema. -
New option to set the amount of AP each ability requires. Set to 0 if you want every job including recruits
and enemies to already know every ability. Helps remove the grind for building up new units. -
New option to toggle shop upgrade behavior to allow the numbers of battles to unlock the first two shop tiers - @Rurusachi
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Starting units and enemies in enemy rando now equip reaction or support abilities if they have learned them.
Works with ability rando as well. Doesn't include monster units currently. -
Random unit names are now pulled from player names in the multiworld. Supports up to 500 of your closest friends! You might find them
as an ally or have to confront them as an enemy. -
New option to include monsters in the recruitment pool.
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Added functionality for starting inventory to work correctly.
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Added option for job stat growth. Can currently choose vanilla or average (every stat is average growth for every job) with more options planned later
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Added path and gate number to hints under entrance column to better gauge when that item can be received. - Thanks to Facet for the suggestion
Final Fantasy Tactics Advance APworld 0.4.4
Fixes
- Player assigned to patch to allow patch link for webhost slot
- Optimization of generation speed, especially with enemy rando enabled - @Rurusachi
Features
- You can now generate games without needing the ROM! Hosts everywhere rejoice - @Rurusachi