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Proof-of-concept space-themed GBA shooter
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sphippen/Galaxulon
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INTRODUCTION This is Galaxulon, a proof-of-concept space-themed Gameboy Advance shooter game. It uses tonclib for easy access to GBA hardware functionality. REPOSITORY LAYOUT source/ Contains all source code for the game. tonclib/ Contains the headers and documentation for tonclib. VBA/ Contains a Windows version of VisualBoyAdvance, a GBA emulator. Galaxulon.gba A compiled release build of the game. LICENSE Legal stuff. Makefile A makefile to build the game in debug mode (requires devkitPro/devkitARM). Makefile_release A makefile to build the game in release mode (requires devkitPro/devkitARM). README This file. USAGE Contains information on how to run the game in the emulator. COMPILATION Building the program requires devkitPro, specifically the devkitARM toolchain (this can be found here: http://devkitpro.org/ and here: http://devkitpro.org/wiki/Getting_Started/devkitARM). Once these toolchains are installed, the program can be compiled in debug mode with Makefile, and release mode with Makefile_release. AUTHORS Written by Spencer Phippen, Aric Parkinson, David Setser, and Daniel Setser as a class final project during April 2012.
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