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Use rust + wasm for the webgl rendering things #252
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Took the font atlas code from this PR and ported it to typescript, resulting in #255, so now this PR would be merged (after probably a good bit more work, if I could even get it working w/out any regressions from master) mostly just for the sake of using rust & wasm & luminance. Which, while I like rust (and luminance), is not the best reason to me for adding a ton of extra complexity that just isn't necessary (and for fighting with problems like rustwasm/wasm-bindgen#1578). Thankfully though, this PR wasn't a waste, since as I said I used the font atlas code. I may revisit this in the future (I have actually considered porting the entire frontend portion of uivonim to rust & wasm), but not sure. Typescript is just so much easier to use and keeps things simpler. |
My latest attempt at fixing the (text) rendering problems (#140, #40).