Need to implement a better room packing algorithm. The game currently generates 150 rooms and attempts to place each one at a random location, which causes the levels to look fairly sparse. Instead, I want each level to be fairly densely packed with very little wasted space between most rooms. (Can we make this configurable?)
Need to implement a better room packing algorithm. The game currently generates 150 rooms and attempts to place each one at a random location, which causes the levels to look fairly sparse. Instead, I want each level to be fairly densely packed with very little wasted space between most rooms. (Can we make this configurable?)