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This submission introduces a major visual overhaul to the game, focusing on improving animations, details, and effects to create a more polished and engaging user experience. It includes smoother snake movement, a squash-and-stretch effect, enhanced particle effects, a pulsating bonus food, and an improved game over sequence.


PR created automatically by Jules for task 14396979750399101635 started by @slonce70

This commit introduces a major visual overhaul to the game, focusing on improving animations, details, and effects to create a more polished and engaging user experience.

Key improvements include:

- **Smoother Snake Movement:** The snake now moves smoothly between grid cells using GSAP tweens, replacing the previous snapping motion.
- **Squash and Stretch Effect:** A subtle squash-and-stretch animation has been added to the snake's head when it changes direction, adding a sense of personality and responsiveness.
- **Enhanced Particle Effects:** The particle explosion when the snake eats food is now more dynamic, with a greater variety of particle sizes, colors, and lifespans.
- **Pulsating Bonus Food:** The bonus food now has a pulsating glow effect to make it more visually appealing and noticeable.
- **Improved Game Over Sequence:** The game over sequence has been significantly improved with a new animation where the snake flashes red and then breaks apart into particles.
- **Refactored Game Loop:** The main game loop has been refactored to use `gsap.ticker`, which provides a more robust and consistent animation loop.
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vercel bot commented Dec 16, 2025

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2 participants